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Ryujinx/Ryujinx.HLE/HOS/Services/Time/Clock/SystemClockContextUpdateCallback.cs
Thomas Guillemard 1aba033ba7 Update time implementation to 9.0.0 (#783)
* Fix 9.0.0 related services bindings

This was wrong because of a mistake on switchbrew.

* Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset

* Update ClockCore logics to 9.0.0

Also apply 9.0.0 permissions and comment time:u, and time:a (as those
are going to be moved)

* Move every clocks instances + timezone to a global manager

* Start implementing time:m

Also prepare the skeleton of the shared memory

* Implement SystemClockContextUpdateCallback and co

* Update StaticService to 9.0.0

* Update ISystemClock to 9.0.0

* Rename IStaticService and add glue's IStaticService

* Implement psc's ITimeZoneService

* Integrate psc layer into glue for TimeZoneService

* Rename TimeZoneManagerForPsc => TimeZoneManager

* Use correct TimeZoneService interface for both StaticService implementations

* Accurately implement time shared memory operations

* Fix two critical flaws in TimeZone logic

The first one was the month range being different fron Nintendo one
(0-11 instead of 1-12)

The other flaw was a bad incrementation order during days & months
computation.

* Follow Nintendo's abort logic for TimeManager

* Avoid crashing when timezone sysarchive isn't present

* Update Readme

* Address comments

* Correctly align fields in ISystemClock

* Fix code style and some typos

* Improve timezone system archive warning/error messages

* Rearrange using definitions in Horizon.cs

* Address comments
2019-10-08 14:48:49 +11:00

72 lines
1.9 KiB
C#

using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
abstract class SystemClockContextUpdateCallback
{
private List<KWritableEvent> _operationEventList;
protected SystemClockContext _context;
private bool _hasContext;
public SystemClockContextUpdateCallback()
{
_operationEventList = new List<KWritableEvent>();
_context = new SystemClockContext();
_hasContext = false;
}
private bool NeedUpdate(SystemClockContext context)
{
if (_hasContext)
{
return _context.Offset != context.Offset || _context.SteadyTimePoint.ClockSourceId != context.SteadyTimePoint.ClockSourceId;
}
return true;
}
public void RegisterOperationEvent(KWritableEvent writableEvent)
{
Monitor.Enter(_operationEventList);
_operationEventList.Add(writableEvent);
Monitor.Exit(_operationEventList);
}
private void BroadcastOperationEvent()
{
Monitor.Enter(_operationEventList);
foreach (KWritableEvent e in _operationEventList)
{
e.Signal();
}
Monitor.Exit(_operationEventList);
}
protected abstract ResultCode Update();
public ResultCode Update(SystemClockContext context)
{
ResultCode result = ResultCode.Success;
if (NeedUpdate(context))
{
_context = context;
_hasContext = true;
result = Update();
if (result == ResultCode.Success)
{
BroadcastOperationEvent();
}
}
return result;
}
}
}