mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 11:56:51 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
89 lines
2.5 KiB
C#
89 lines
2.5 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Renderer.Common;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.Performance
|
|
{
|
|
/// <summary>
|
|
/// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 1.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
|
|
public struct PerformanceDetailVersion1 : IPerformanceDetailEntry
|
|
{
|
|
/// <summary>
|
|
/// The node id associated to this detailed entry.
|
|
/// </summary>
|
|
public int NodeId;
|
|
|
|
/// <summary>
|
|
/// The start time (in microseconds) associated to this detailed entry.
|
|
/// </summary>
|
|
public int StartTime;
|
|
|
|
/// <summary>
|
|
/// The processing time (in microseconds) associated to this detailed entry.
|
|
/// </summary>
|
|
public int ProcessingTime;
|
|
|
|
/// <summary>
|
|
/// The detailed entry type associated to this detailed entry.
|
|
/// </summary>
|
|
public PerformanceDetailType DetailType;
|
|
|
|
/// <summary>
|
|
/// The entry type associated to this detailed entry.
|
|
/// </summary>
|
|
public PerformanceEntryType EntryType;
|
|
|
|
public int GetProcessingTime()
|
|
{
|
|
return ProcessingTime;
|
|
}
|
|
|
|
public int GetProcessingTimeOffset()
|
|
{
|
|
return 8;
|
|
}
|
|
|
|
public int GetStartTime()
|
|
{
|
|
return StartTime;
|
|
}
|
|
|
|
public int GetStartTimeOffset()
|
|
{
|
|
return 4;
|
|
}
|
|
|
|
public void SetDetailType(PerformanceDetailType detailType)
|
|
{
|
|
DetailType = detailType;
|
|
}
|
|
|
|
public void SetEntryType(PerformanceEntryType type)
|
|
{
|
|
EntryType = type;
|
|
}
|
|
|
|
public void SetNodeId(int nodeId)
|
|
{
|
|
NodeId = nodeId;
|
|
}
|
|
}
|
|
}
|