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Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend

* Remove now unused code, and other nits

* Shader cache version bump

* Nits

* Set format for bindless image load/store

* Fix buffer write flag
2021-05-19 23:15:26 +02:00
..
Optimizations Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
AttributeConsts.cs Implement shader HelperThreadNV (#2163) 2021-04-02 21:50:35 +11:00
ControlFlowGraph.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
Dominance.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
EmitterContext.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
EmitterContextInsts.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
FeatureFlags.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
GlobalMemory.cs
RegisterUsage.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
Rewriter.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
ShaderConfig.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
ShaderHeader.cs Implement geometry shader passthrough (#1961) 2021-01-29 14:38:51 +11:00
Ssa.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
TranslationCounts.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
TranslationFlags.cs
Translator.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
TranslatorContext.cs Salieri: Detect and avoid caching shaders using bindless textures (#2097) 2021-03-19 20:07:37 +01:00