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Ryujinx/Ryujinx.Graphics.OpenGL/Converters/BlendOpConverter.cs

35 lines
1.1 KiB
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL.Blend;
using System;
namespace Ryujinx.Graphics.OpenGL
{
static class BlendOpConverter
{
public static BlendEquationMode Convert(this BlendOp op)
{
switch (op)
{
case BlendOp.Add:
case BlendOp.AddGl:
return BlendEquationMode.FuncAdd;
case BlendOp.Subtract:
case BlendOp.SubtractGl:
return BlendEquationMode.FuncSubtract;
case BlendOp.ReverseSubtract:
case BlendOp.ReverseSubtractGl:
return BlendEquationMode.FuncReverseSubtract;
case BlendOp.Minimum:
case BlendOp.MinimumGl:
return BlendEquationMode.Min;
case BlendOp.Maximum:
case BlendOp.MaximumGl:
return BlendEquationMode.Max;
}
return BlendEquationMode.FuncAdd;
throw new ArgumentException($"Invalid blend operation \"{op}\".");
}
}
}