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CodeGen
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Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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2020-01-09 02:13:00 +01:00 |
Decoders
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Support shared color mask, implement more shader instructions
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2020-01-09 02:13:00 +01:00 |
Instructions
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Fix wrong maximum id on sampler pool in some cases
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2020-01-09 02:13:00 +01:00 |
IntermediateRepresentation
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Support shared color mask, implement more shader instructions
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2020-01-09 02:13:00 +01:00 |
StructuredIr
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Support shared color mask, implement more shader instructions
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2020-01-09 02:13:00 +01:00 |
Translation
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Support shared color mask, implement more shader instructions
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2020-01-09 02:13:00 +01:00 |
BufferDescriptor.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
DefineNames.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
InterpolationQualifier.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OutputTopology.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.Shader.csproj
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Support shared color mask, implement more shader instructions
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2020-01-09 02:13:00 +01:00 |
SamplerType.cs
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Make the shader translator more error resilient (part 2)
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2020-01-09 02:13:00 +01:00 |
ShaderCapabilities.cs
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Support shared color mask, implement more shader instructions
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2020-01-09 02:13:00 +01:00 |
ShaderConfig.cs
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Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
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2020-01-09 02:13:00 +01:00 |
ShaderHeader.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
ShaderProgram.cs
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Add partial support for the BRX shader instruction
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2020-01-09 02:13:00 +01:00 |
ShaderProgramInfo.cs
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Initial support for image stores, support texture sample on compute
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2020-01-09 02:13:00 +01:00 |
ShaderStage.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
TextureDescriptor.cs
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Initial support for image stores, support texture sample on compute
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2020-01-09 02:13:00 +01:00 |