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https://github.com/Ryujinx/Ryujinx.git
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80a879cb44
* Added .ToString overrides, to help diagnose and debug SpirV generated code. * Added Spirv to team shared dictionary, so the word will not show up as a warning. * Fixed bug where we were creating invalid constants (bool 0i and float 0i) * Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update Spv.Generator/Instruction.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Adjusted spacing to match style of the rest of the code. * Added handler for FP64(double) as well, for undefined aggregate types. * Made the operand labels a static dictionary, to avoid re-allocation on each call. Replaced Contains/Get with a TryGetValue, to reduce the number of dictionary lookups. * Added newline between AllOperands and ToString(). Co-authored-by: gdkchan <gab.dark.100@gmail.com>
105 lines
3.3 KiB
C#
105 lines
3.3 KiB
C#
using System;
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using System.IO;
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namespace Spv.Generator
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{
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public class LiteralInteger : Operand, IEquatable<LiteralInteger>
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{
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[ThreadStatic]
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private static GeneratorPool<LiteralInteger> _pool;
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internal static void RegisterPool(GeneratorPool<LiteralInteger> pool)
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{
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_pool = pool;
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}
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internal static void UnregisterPool()
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{
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_pool = null;
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}
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public OperandType Type => OperandType.Number;
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private enum IntegerType
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{
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UInt32,
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Int32,
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UInt64,
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Int64,
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Float32,
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Float64,
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}
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private IntegerType _integerType;
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private ulong _data;
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public ushort WordCount { get; private set; }
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public LiteralInteger() { }
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private static LiteralInteger New()
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{
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return _pool.Allocate();
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}
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private LiteralInteger Set(ulong data, IntegerType integerType, ushort wordCount)
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{
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_data = data;
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_integerType = integerType;
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WordCount = wordCount;
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return this;
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}
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public static implicit operator LiteralInteger(int value) => New().Set((ulong)value, IntegerType.Int32, 1);
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public static implicit operator LiteralInteger(uint value) => New().Set(value, IntegerType.UInt32, 1);
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public static implicit operator LiteralInteger(long value) => New().Set((ulong)value, IntegerType.Int64, 2);
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public static implicit operator LiteralInteger(ulong value) => New().Set(value, IntegerType.UInt64, 2);
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public static implicit operator LiteralInteger(float value) => New().Set(BitConverter.SingleToUInt32Bits(value), IntegerType.Float32, 1);
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public static implicit operator LiteralInteger(double value) => New().Set(BitConverter.DoubleToUInt64Bits(value), IntegerType.Float64, 2);
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public static implicit operator LiteralInteger(Enum value) => New().Set((ulong)(int)(object)value, IntegerType.Int32, 1);
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// NOTE: this is not in the standard, but this is some syntax sugar useful in some instructions (TypeInt ect)
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public static implicit operator LiteralInteger(bool value) => New().Set(Convert.ToUInt64(value), IntegerType.Int32, 1);
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public static LiteralInteger CreateForEnum<T>(T value) where T : Enum
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{
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return value;
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}
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public void WriteOperand(BinaryWriter writer)
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{
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if (WordCount == 1)
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{
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writer.Write((uint)_data);
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}
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else
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{
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writer.Write(_data);
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}
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}
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public override bool Equals(object obj)
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{
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return obj is LiteralInteger literalInteger && Equals(literalInteger);
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}
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public bool Equals(LiteralInteger cmpObj)
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{
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return Type == cmpObj.Type && _integerType == cmpObj._integerType && _data == cmpObj._data;
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}
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public override int GetHashCode()
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{
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return DeterministicHashCode.Combine(Type, _data);
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}
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public bool Equals(Operand obj)
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{
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return obj is LiteralInteger literalInteger && Equals(literalInteger);
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}
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public override string ToString() => $"{_integerType} {_data}";
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}
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}
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