mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-15 06:16:38 +00:00
32450d45de
This started as an attempt to remove vkGetPhysicalDeviceMemoryProperties in FindSuitableMemoryTypeIndex (As this could have some overhead and shouldn't change at runtime) and turned in a little bigger cleanup.
391 lines
14 KiB
C#
391 lines
14 KiB
C#
using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using VkFormat = Silk.NET.Vulkan.Format;
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namespace Ryujinx.Graphics.Vulkan
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{
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class BufferManager : IDisposable
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{
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private const MemoryPropertyFlags DefaultBufferMemoryFlags =
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MemoryPropertyFlags.HostVisibleBit |
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MemoryPropertyFlags.HostCoherentBit |
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MemoryPropertyFlags.HostCachedBit;
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// Some drivers don't expose a "HostCached" memory type,
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// so we need those alternative flags for the allocation to succeed there.
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private const MemoryPropertyFlags DefaultBufferMemoryAltFlags =
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MemoryPropertyFlags.HostVisibleBit |
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MemoryPropertyFlags.HostCoherentBit;
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private const MemoryPropertyFlags DeviceLocalBufferMemoryFlags =
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MemoryPropertyFlags.DeviceLocalBit;
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private const MemoryPropertyFlags FlushableDeviceLocalBufferMemoryFlags =
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MemoryPropertyFlags.HostVisibleBit |
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MemoryPropertyFlags.HostCoherentBit |
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MemoryPropertyFlags.DeviceLocalBit;
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private const BufferUsageFlags DefaultBufferUsageFlags =
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BufferUsageFlags.TransferSrcBit |
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BufferUsageFlags.TransferDstBit |
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BufferUsageFlags.UniformTexelBufferBit |
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BufferUsageFlags.StorageTexelBufferBit |
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BufferUsageFlags.UniformBufferBit |
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BufferUsageFlags.StorageBufferBit |
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BufferUsageFlags.IndexBufferBit |
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BufferUsageFlags.VertexBufferBit |
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BufferUsageFlags.TransformFeedbackBufferBitExt;
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private readonly Device _device;
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private readonly IdList<BufferHolder> _buffers;
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public int BufferCount { get; private set; }
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public StagingBuffer StagingBuffer { get; }
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public BufferManager(VulkanRenderer gd, Device device)
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{
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_device = device;
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_buffers = new IdList<BufferHolder>();
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StagingBuffer = new StagingBuffer(gd, this);
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}
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public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal)
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{
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return CreateWithHandle(gd, size, deviceLocal, out _);
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}
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public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal, out BufferHolder holder)
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{
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holder = Create(gd, size, deviceLocal: deviceLocal);
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if (holder == null)
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{
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return BufferHandle.Null;
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}
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BufferCount++;
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ulong handle64 = (uint)_buffers.Add(holder);
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return Unsafe.As<ulong, BufferHandle>(ref handle64);
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}
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public unsafe BufferHolder Create(VulkanRenderer gd, int size, bool forConditionalRendering = false, bool deviceLocal = false)
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{
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var usage = DefaultBufferUsageFlags;
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if (forConditionalRendering && gd.Capabilities.SupportsConditionalRendering)
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{
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usage |= BufferUsageFlags.ConditionalRenderingBitExt;
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}
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else if (gd.Capabilities.SupportsIndirectParameters)
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{
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usage |= BufferUsageFlags.IndirectBufferBit;
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}
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var bufferCreateInfo = new BufferCreateInfo()
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{
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SType = StructureType.BufferCreateInfo,
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Size = (ulong)size,
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Usage = usage,
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SharingMode = SharingMode.Exclusive
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};
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gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
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gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
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MemoryPropertyFlags allocateFlags;
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MemoryPropertyFlags allocateFlagsAlt;
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if (deviceLocal)
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{
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allocateFlags = DeviceLocalBufferMemoryFlags;
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allocateFlagsAlt = DeviceLocalBufferMemoryFlags;
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}
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else
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{
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allocateFlags = DefaultBufferMemoryFlags;
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allocateFlagsAlt = DefaultBufferMemoryAltFlags;
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}
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var allocation = gd.MemoryAllocator.AllocateDeviceMemory(requirements, allocateFlags, allocateFlagsAlt);
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if (allocation.Memory.Handle == 0UL)
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{
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gd.Api.DestroyBuffer(_device, buffer, null);
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return null;
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}
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gd.Api.BindBufferMemory(_device, buffer, allocation.Memory, allocation.Offset);
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return new BufferHolder(gd, _device, buffer, allocation, size);
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}
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public Auto<DisposableBufferView> CreateView(BufferHandle handle, VkFormat format, int offset, int size)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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return holder.CreateView(format, offset, size);
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}
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return null;
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}
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public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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return holder.GetBuffer(commandBuffer, isWrite);
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}
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return null;
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}
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public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, int offset, int size, bool isWrite)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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return holder.GetBuffer(commandBuffer, offset, size, isWrite);
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}
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return null;
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}
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public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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return holder.GetBufferI8ToI16(cbs, offset, size);
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}
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return null;
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}
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public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, int stride, int alignment)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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return holder.GetAlignedVertexBuffer(cbs, offset, size, stride, alignment);
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}
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return null;
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}
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public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, IndexBufferPattern pattern, int indexSize)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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return holder.GetBufferTopologyConversion(cbs, offset, size, pattern, indexSize);
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}
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return null;
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}
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public (Auto<DisposableBuffer>, Auto<DisposableBuffer>) GetBufferTopologyConversionIndirect(
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VulkanRenderer gd,
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CommandBufferScoped cbs,
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BufferRange indexBuffer,
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BufferRange indirectBuffer,
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BufferRange drawCountBuffer,
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IndexBufferPattern pattern,
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int indexSize,
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bool hasDrawCount,
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int maxDrawCount,
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int indirectDataStride)
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{
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BufferHolder drawCountBufferHolder = null;
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if (!TryGetBuffer(indexBuffer.Handle, out var indexBufferHolder) ||
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!TryGetBuffer(indirectBuffer.Handle, out var indirectBufferHolder) ||
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(hasDrawCount && !TryGetBuffer(drawCountBuffer.Handle, out drawCountBufferHolder)))
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{
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return (null, null);
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}
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var indexBufferKey = new TopologyConversionIndirectCacheKey(
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gd,
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pattern,
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indexSize,
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indirectBufferHolder,
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indirectBuffer.Offset,
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indirectBuffer.Size);
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bool hasConvertedIndexBuffer = indexBufferHolder.TryGetCachedConvertedBuffer(
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indexBuffer.Offset,
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indexBuffer.Size,
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indexBufferKey,
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out var convertedIndexBuffer);
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var indirectBufferKey = new IndirectDataCacheKey(pattern);
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bool hasConvertedIndirectBuffer = indirectBufferHolder.TryGetCachedConvertedBuffer(
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indirectBuffer.Offset,
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indirectBuffer.Size,
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indirectBufferKey,
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out var convertedIndirectBuffer);
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var drawCountBufferKey = new DrawCountCacheKey();
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bool hasCachedDrawCount = true;
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if (hasDrawCount)
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{
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hasCachedDrawCount = drawCountBufferHolder.TryGetCachedConvertedBuffer(
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drawCountBuffer.Offset,
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drawCountBuffer.Size,
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drawCountBufferKey,
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out _);
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}
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if (!hasConvertedIndexBuffer || !hasConvertedIndirectBuffer || !hasCachedDrawCount)
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{
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// The destination index size is always I32.
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int indexCount = indexBuffer.Size / indexSize;
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int convertedCount = pattern.GetConvertedCount(indexCount);
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if (!hasConvertedIndexBuffer)
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{
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convertedIndexBuffer = Create(gd, convertedCount * 4);
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indexBufferKey.SetBuffer(convertedIndexBuffer.GetBuffer());
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indexBufferHolder.AddCachedConvertedBuffer(indexBuffer.Offset, indexBuffer.Size, indexBufferKey, convertedIndexBuffer);
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}
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if (!hasConvertedIndirectBuffer)
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{
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convertedIndirectBuffer = Create(gd, indirectBuffer.Size);
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indirectBufferHolder.AddCachedConvertedBuffer(indirectBuffer.Offset, indirectBuffer.Size, indirectBufferKey, convertedIndirectBuffer);
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}
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gd.PipelineInternal.EndRenderPass();
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gd.HelperShader.ConvertIndexBufferIndirect(
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gd,
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cbs,
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indirectBufferHolder,
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convertedIndirectBuffer,
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drawCountBuffer,
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indexBufferHolder,
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convertedIndexBuffer,
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pattern,
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indexSize,
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indexBuffer.Offset,
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indexBuffer.Size,
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indirectBuffer.Offset,
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hasDrawCount,
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maxDrawCount,
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indirectDataStride);
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// Any modification of the indirect buffer should invalidate the index buffers that are associated with it,
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// since we used the indirect data to find the range of the index buffer that is used.
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var indexBufferDependency = new Dependency(
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indexBufferHolder,
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indexBuffer.Offset,
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indexBuffer.Size,
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indexBufferKey);
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indirectBufferHolder.AddCachedConvertedBufferDependency(
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indirectBuffer.Offset,
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indirectBuffer.Size,
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indirectBufferKey,
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indexBufferDependency);
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if (hasDrawCount)
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{
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if (!hasCachedDrawCount)
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{
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drawCountBufferHolder.AddCachedConvertedBuffer(drawCountBuffer.Offset, drawCountBuffer.Size, drawCountBufferKey, null);
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}
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// If we have a draw count, any modification of the draw count should invalidate all indirect buffers
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// where we used it to find the range of indirect data that is actually used.
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var indirectBufferDependency = new Dependency(
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indirectBufferHolder,
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indirectBuffer.Offset,
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indirectBuffer.Size,
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indirectBufferKey);
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drawCountBufferHolder.AddCachedConvertedBufferDependency(
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drawCountBuffer.Offset,
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drawCountBuffer.Size,
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drawCountBufferKey,
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indirectBufferDependency);
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}
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}
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return (convertedIndexBuffer.GetBuffer(), convertedIndirectBuffer.GetBuffer());
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}
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public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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size = holder.Size;
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return holder.GetBuffer(commandBuffer, isWrite);
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}
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size = 0;
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return null;
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}
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public ReadOnlySpan<byte> GetData(BufferHandle handle, int offset, int size)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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return holder.GetData(offset, size);
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}
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return ReadOnlySpan<byte>.Empty;
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}
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public void SetData<T>(BufferHandle handle, int offset, ReadOnlySpan<T> data) where T : unmanaged
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{
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SetData(handle, offset, MemoryMarshal.Cast<T, byte>(data), null, null);
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}
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public void SetData(BufferHandle handle, int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs, Action endRenderPass)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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holder.SetData(offset, data, cbs, endRenderPass);
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}
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}
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public void Delete(BufferHandle handle)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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holder.Dispose();
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_buffers.Remove((int)Unsafe.As<BufferHandle, ulong>(ref handle));
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}
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}
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private bool TryGetBuffer(BufferHandle handle, out BufferHolder holder)
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{
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return _buffers.TryGetValue((int)Unsafe.As<BufferHandle, ulong>(ref handle), out holder);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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foreach (BufferHolder buffer in _buffers)
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{
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buffer.Dispose();
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}
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_buffers.Clear();
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StagingBuffer.Dispose();
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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}
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}
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