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Ryujinx/Ryujinx.HLE/HOS/Kernel/Process
mpnico 117e32a6ff
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey

Closes Ryujinx#1604

* Refactoring how pause is handled

* Applied suggested changes from review

* Applied suggested fixes

* Pass correct suspend type to threads for suspend/resume

* Fix NRE after stoping emulation

* Removing SimulateWakeUpMessage call after resuming emulation

* Skip suspending non game process

* Pause the tickCounter in the ExecutionContext

* Refactoring tickCounter pause/resume as suggested

* Fix Config migration to add pause hotkey

* Fixed pausing only application threads

* Fix exiting emulator while paused

* Avoid pause/resume while already paused/resumed

* Cleanup unused code

* Avoid restarting audio if stopping emulation while in pause.

* Added suggested changes

* Fix ConfigurationState
2021-09-11 22:08:25 +02:00
..
HleProcessDebugger.cs
IProcessContext.cs
IProcessContextFactory.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
KContextIdManager.cs
KHandleEntry.cs
KHandleTable.cs
KProcess.cs Implement a "Pause Emulation" option & hotkey (#2428) 2021-09-11 22:08:25 +02:00
KProcessCapabilities.cs
KTlsPageInfo.cs
KTlsPageManager.cs
ProcessContext.cs
ProcessContextFactory.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
ProcessCreationFlags.cs
ProcessCreationInfo.cs
ProcessState.cs
ProcessTamperInfo.cs Update TamperMachine and disable write-to-code prevention (#2506) 2021-08-04 22:05:17 +02:00