1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-13 21:06:39 +00:00
Ryujinx/Ryujinx.HLE/HOS/Services/Audio/AudioRendererManager.cs
gdkchan 81f1a4dc31
Allocate work buffer for audio renderer instead of using guest supplied memory (#3276)
* Allocate work buffer for audio renderer instead of using guest supplied memory

* Typo

* Use GC.AllocateArray to allocate pinned array
2022-09-10 01:16:24 +00:00

67 lines
2.3 KiB
C#

using Ryujinx.Audio.Renderer.Device;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Server;
using Ryujinx.HLE.HOS.Kernel.Memory;
using Ryujinx.HLE.HOS.Services.Audio.AudioRenderer;
using AudioRendererManagerImpl = Ryujinx.Audio.Renderer.Server.AudioRendererManager;
namespace Ryujinx.HLE.HOS.Services.Audio
{
class AudioRendererManager : IAudioRendererManager
{
private AudioRendererManagerImpl _impl;
private VirtualDeviceSessionRegistry _registry;
public AudioRendererManager(AudioRendererManagerImpl impl, VirtualDeviceSessionRegistry registry)
{
_impl = impl;
_registry = registry;
}
public ResultCode GetAudioDeviceServiceWithRevisionInfo(ServiceCtx context, out IAudioDevice outObject, int revision, ulong appletResourceUserId)
{
outObject = new AudioDevice(_registry, context.Device.System.KernelContext, appletResourceUserId, revision);
return ResultCode.Success;
}
public ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
{
return AudioRendererManagerImpl.GetWorkBufferSize(ref parameter);
}
public ResultCode OpenAudioRenderer(
ServiceCtx context,
out IAudioRenderer obj,
ref AudioRendererConfiguration parameter,
ulong workBufferSize,
ulong appletResourceUserId,
KTransferMemory workBufferTransferMemory,
uint processHandle)
{
var memoryManager = context.Process.HandleTable.GetKProcess((int)processHandle).CpuMemory;
ResultCode result = (ResultCode)_impl.OpenAudioRenderer(
out AudioRenderSystem renderer,
memoryManager,
ref parameter,
appletResourceUserId,
workBufferTransferMemory.Address,
workBufferTransferMemory.Size,
processHandle,
context.Device.Configuration.AudioVolume);
if (result == ResultCode.Success)
{
obj = new AudioRenderer.AudioRenderer(renderer);
}
else
{
obj = null;
}
return result;
}
}
}