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Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions
gdkchan 0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
* Replace BGRA and scale uniforms with a uniform block

* Setting the data again on program change is no longer needed

* Optimize and resolve some warnings

* Avoid redundant support buffer updates

* Some optimizations to BindBuffers (now inlined)

* Unify render scale arrays
2021-08-11 21:33:43 +02:00
..
AtomicMinMaxS32Shared.glsl Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
AtomicMinMaxS32Storage.glsl Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
HelperFunctionNames.cs Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
MultiplyHighS32.glsl Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
MultiplyHighU32.glsl Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
Shuffle.glsl Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
ShuffleDown.glsl Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
ShuffleUp.glsl Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
ShuffleXor.glsl Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
SwizzleAdd.glsl Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
TexelFetchScale_cp.glsl Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
TexelFetchScale_fp.glsl Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00