mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-18 12:06:38 +00:00
518 lines
19 KiB
C#
518 lines
19 KiB
C#
using Ryujinx.Cpu.Tracking;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Image
|
|
{
|
|
/// <summary>
|
|
/// A tracking handle for a texture group, which represents a range of views in a storage texture.
|
|
/// Retains a list of overlapping texture views, a modified flag, and tracking for each
|
|
/// CPU VA range that the views cover.
|
|
/// Also tracks copy dependencies for the handle - references to other handles that must be kept
|
|
/// in sync with this one before use.
|
|
/// </summary>
|
|
class TextureGroupHandle : IDisposable
|
|
{
|
|
private TextureGroup _group;
|
|
private int _bindCount;
|
|
private int _firstLevel;
|
|
private int _firstLayer;
|
|
|
|
// Sync state for texture flush.
|
|
|
|
/// <summary>
|
|
/// The sync number last registered.
|
|
/// </summary>
|
|
private ulong _registeredSync;
|
|
|
|
/// <summary>
|
|
/// The sync number when the texture was last modified by GPU.
|
|
/// </summary>
|
|
private ulong _modifiedSync;
|
|
|
|
/// <summary>
|
|
/// Whether a tracking action is currently registered or not. (0/1)
|
|
/// </summary>
|
|
private int _actionRegistered;
|
|
|
|
/// <summary>
|
|
/// Whether a sync action is currently registered or not.
|
|
/// </summary>
|
|
private bool _syncActionRegistered;
|
|
|
|
/// <summary>
|
|
/// The byte offset from the start of the storage of this handle.
|
|
/// </summary>
|
|
public int Offset { get; }
|
|
|
|
/// <summary>
|
|
/// The size in bytes covered by this handle.
|
|
/// </summary>
|
|
public int Size { get; }
|
|
|
|
/// <summary>
|
|
/// The base slice index for this handle.
|
|
/// </summary>
|
|
public int BaseSlice { get; }
|
|
|
|
/// <summary>
|
|
/// The number of slices covered by this handle.
|
|
/// </summary>
|
|
public int SliceCount { get; }
|
|
|
|
/// <summary>
|
|
/// The textures which this handle overlaps with.
|
|
/// </summary>
|
|
public List<Texture> Overlaps { get; }
|
|
|
|
/// <summary>
|
|
/// The CPU memory tracking handles that cover this handle.
|
|
/// </summary>
|
|
public CpuRegionHandle[] Handles { get; }
|
|
|
|
/// <summary>
|
|
/// True if a texture overlapping this handle has been modified. Is set false when the flush action is called.
|
|
/// </summary>
|
|
public bool Modified { get; set; }
|
|
|
|
/// <summary>
|
|
/// Dependencies to handles from other texture groups.
|
|
/// </summary>
|
|
public List<TextureDependency> Dependencies { get; }
|
|
|
|
/// <summary>
|
|
/// A flag indicating that a copy is required from one of the dependencies.
|
|
/// </summary>
|
|
public bool NeedsCopy => DeferredCopy != null;
|
|
|
|
/// <summary>
|
|
/// A data copy that must be acknowledged the next time this handle is used.
|
|
/// </summary>
|
|
public TextureGroupHandle DeferredCopy { get; set; }
|
|
|
|
/// <summary>
|
|
/// Create a new texture group handle, representing a range of views in a storage texture.
|
|
/// </summary>
|
|
/// <param name="group">The TextureGroup that the handle belongs to</param>
|
|
/// <param name="offset">The byte offset from the start of the storage of the handle</param>
|
|
/// <param name="size">The size in bytes covered by the handle</param>
|
|
/// <param name="views">All views of the storage texture, used to calculate overlaps</param>
|
|
/// <param name="firstLayer">The first layer of this handle in the storage texture</param>
|
|
/// <param name="firstLevel">The first level of this handle in the storage texture</param>
|
|
/// <param name="baseSlice">The base slice index of this handle</param>
|
|
/// <param name="sliceCount">The number of slices this handle covers</param>
|
|
/// <param name="handles">The memory tracking handles that cover this handle</param>
|
|
public TextureGroupHandle(TextureGroup group,
|
|
int offset,
|
|
ulong size,
|
|
List<Texture> views,
|
|
int firstLayer,
|
|
int firstLevel,
|
|
int baseSlice,
|
|
int sliceCount,
|
|
CpuRegionHandle[] handles)
|
|
{
|
|
_group = group;
|
|
_firstLayer = firstLayer;
|
|
_firstLevel = firstLevel;
|
|
|
|
Offset = offset;
|
|
Size = (int)size;
|
|
Overlaps = new List<Texture>();
|
|
Dependencies = new List<TextureDependency>();
|
|
|
|
BaseSlice = baseSlice;
|
|
SliceCount = sliceCount;
|
|
|
|
if (views != null)
|
|
{
|
|
RecalculateOverlaps(group, views);
|
|
}
|
|
|
|
Handles = handles;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculate a list of which views overlap this handle.
|
|
/// </summary>
|
|
/// <param name="group">The parent texture group, used to find a view's base CPU VA offset</param>
|
|
/// <param name="views">The list of views to search for overlaps</param>
|
|
public void RecalculateOverlaps(TextureGroup group, List<Texture> views)
|
|
{
|
|
// Overlaps can be accessed from the memory tracking signal handler, so access must be atomic.
|
|
lock (Overlaps)
|
|
{
|
|
int endOffset = Offset + Size;
|
|
|
|
Overlaps.Clear();
|
|
|
|
foreach (Texture view in views)
|
|
{
|
|
int viewOffset = group.FindOffset(view);
|
|
if (viewOffset < endOffset && Offset < viewOffset + (int)view.Size)
|
|
{
|
|
Overlaps.Add(view);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers a sync action to happen for this handle, and an interim flush action on the tracking handle.
|
|
/// </summary>
|
|
/// <param name="context">The GPU context to register a sync action on</param>
|
|
private void RegisterSync(GpuContext context)
|
|
{
|
|
if (!_syncActionRegistered)
|
|
{
|
|
_modifiedSync = context.SyncNumber;
|
|
context.RegisterSyncAction(SyncAction, true);
|
|
_syncActionRegistered = true;
|
|
}
|
|
|
|
if (Interlocked.Exchange(ref _actionRegistered, 1) == 0)
|
|
{
|
|
_group.RegisterAction(this);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signal that this handle has been modified to any existing dependencies, and set the modified flag.
|
|
/// </summary>
|
|
/// <param name="context">The GPU context to register a sync action on</param>
|
|
public void SignalModified(GpuContext context)
|
|
{
|
|
Modified = true;
|
|
|
|
// If this handle has any copy dependencies, notify the other handle that a copy needs to be performed.
|
|
|
|
foreach (TextureDependency dependency in Dependencies)
|
|
{
|
|
dependency.SignalModified();
|
|
}
|
|
|
|
RegisterSync(context);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signal that this handle has either started or ended being modified.
|
|
/// </summary>
|
|
/// <param name="bound">True if this handle is being bound, false if unbound</param>
|
|
/// <param name="context">The GPU context to register a sync action on</param>
|
|
public void SignalModifying(bool bound, GpuContext context)
|
|
{
|
|
SignalModified(context);
|
|
|
|
// Note: Bind count currently resets to 0 on inherit for safety, as the handle <-> view relationship can change.
|
|
_bindCount = Math.Max(0, _bindCount + (bound ? 1 : -1));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Synchronize dependent textures, if any of them have deferred a copy from this texture.
|
|
/// </summary>
|
|
public void SynchronizeDependents()
|
|
{
|
|
foreach (TextureDependency dependency in Dependencies)
|
|
{
|
|
TextureGroupHandle otherHandle = dependency.Other.Handle;
|
|
|
|
if (otherHandle.DeferredCopy == this)
|
|
{
|
|
otherHandle._group.Storage.SynchronizeMemory();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Wait for the latest sync number that the texture handle was written to,
|
|
/// removing the modified flag if it was reached, or leaving it set if it has not yet been created.
|
|
/// </summary>
|
|
/// <param name="context">The GPU context used to wait for sync</param>
|
|
public void Sync(GpuContext context)
|
|
{
|
|
ulong registeredSync = _registeredSync;
|
|
long diff = (long)(context.SyncNumber - registeredSync);
|
|
|
|
if (diff > 0)
|
|
{
|
|
context.Renderer.WaitSync(registeredSync);
|
|
|
|
if ((long)(_modifiedSync - registeredSync) > 0)
|
|
{
|
|
// Flush the data in a previous state. Do not remove the modified flag - it will be removed to ignore following writes.
|
|
return;
|
|
}
|
|
|
|
Modified = false;
|
|
}
|
|
|
|
// If the difference is <= 0, no data is not ready yet. Flush any data we can without waiting or removing modified flag.
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clears the action registered variable, indicating that the tracking action should be
|
|
/// re-registered on the next modification.
|
|
/// </summary>
|
|
public void ClearActionRegistered()
|
|
{
|
|
Interlocked.Exchange(ref _actionRegistered, 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Action to perform when a sync number is registered after modification.
|
|
/// This action will register a read tracking action on the memory tracking handle so that a flush from CPU can happen.
|
|
/// </summary>
|
|
private void SyncAction()
|
|
{
|
|
// The storage will need to signal modified again to update the sync number in future.
|
|
_group.Storage.SignalModifiedDirty();
|
|
|
|
lock (Overlaps)
|
|
{
|
|
foreach (Texture texture in Overlaps)
|
|
{
|
|
texture.SignalModifiedDirty();
|
|
}
|
|
}
|
|
|
|
// Register region tracking for CPU? (again)
|
|
_registeredSync = _modifiedSync;
|
|
_syncActionRegistered = false;
|
|
|
|
if (Interlocked.Exchange(ref _actionRegistered, 1) == 0)
|
|
{
|
|
_group.RegisterAction(this);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signal that a copy dependent texture has been modified, and must have its data copied to this one.
|
|
/// </summary>
|
|
/// <param name="copyFrom">The texture handle that must defer a copy to this one</param>
|
|
public void DeferCopy(TextureGroupHandle copyFrom)
|
|
{
|
|
Modified = false;
|
|
|
|
DeferredCopy = copyFrom;
|
|
|
|
_group.Storage.SignalGroupDirty();
|
|
|
|
foreach (Texture overlap in Overlaps)
|
|
{
|
|
overlap.SignalGroupDirty();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a copy dependency between this handle, and another.
|
|
/// </summary>
|
|
/// <param name="other">The handle to create a copy dependency to</param>
|
|
/// <param name="copyToOther">True if a copy should be deferred to all of the other handle's dependencies</param>
|
|
public void CreateCopyDependency(TextureGroupHandle other, bool copyToOther = false)
|
|
{
|
|
// Does this dependency already exist?
|
|
foreach (TextureDependency existing in Dependencies)
|
|
{
|
|
if (existing.Other.Handle == other)
|
|
{
|
|
// Do not need to create it again. May need to set the dirty flag.
|
|
return;
|
|
}
|
|
}
|
|
|
|
_group.HasCopyDependencies = true;
|
|
other._group.HasCopyDependencies = true;
|
|
|
|
TextureDependency dependency = new TextureDependency(this);
|
|
TextureDependency otherDependency = new TextureDependency(other);
|
|
|
|
dependency.Other = otherDependency;
|
|
otherDependency.Other = dependency;
|
|
|
|
Dependencies.Add(dependency);
|
|
other.Dependencies.Add(otherDependency);
|
|
|
|
// Recursively create dependency:
|
|
// All of this handle's dependencies must depend on the other.
|
|
foreach (TextureDependency existing in Dependencies.ToArray())
|
|
{
|
|
if (existing != dependency && existing.Other.Handle != other)
|
|
{
|
|
existing.Other.Handle.CreateCopyDependency(other);
|
|
}
|
|
}
|
|
|
|
// All of the other handle's dependencies must depend on this.
|
|
foreach (TextureDependency existing in other.Dependencies.ToArray())
|
|
{
|
|
if (existing != otherDependency && existing.Other.Handle != this)
|
|
{
|
|
existing.Other.Handle.CreateCopyDependency(this);
|
|
|
|
if (copyToOther)
|
|
{
|
|
existing.Other.Handle.DeferCopy(this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove a dependency from this handle's dependency list.
|
|
/// </summary>
|
|
/// <param name="dependency">The dependency to remove</param>
|
|
public void RemoveDependency(TextureDependency dependency)
|
|
{
|
|
Dependencies.Remove(dependency);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if any of this handle's memory tracking handles are dirty.
|
|
/// </summary>
|
|
/// <returns>True if at least one of the handles is dirty</returns>
|
|
private bool CheckDirty()
|
|
{
|
|
return Handles.Any(handle => handle.Dirty);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Perform a copy from the provided handle to this one, or perform a deferred copy if none is provided.
|
|
/// </summary>
|
|
/// <param name="context">GPU context to register sync for modified handles</param>
|
|
/// <param name="fromHandle">The handle to copy from. If not provided, this method will copy from and clear the deferred copy instead</param>
|
|
/// <returns>True if the copy was performed, false otherwise</returns>
|
|
public bool Copy(GpuContext context, TextureGroupHandle fromHandle = null)
|
|
{
|
|
bool result = false;
|
|
bool shouldCopy = false;
|
|
|
|
if (fromHandle == null)
|
|
{
|
|
fromHandle = DeferredCopy;
|
|
|
|
if (fromHandle != null)
|
|
{
|
|
// Only copy if the copy texture is still modified.
|
|
// It will be set as unmodified if new data is written from CPU, as the data previously in the texture will flush.
|
|
// It will also set as unmodified if a copy is deferred to it.
|
|
|
|
shouldCopy = fromHandle.Modified;
|
|
|
|
if (fromHandle._bindCount == 0)
|
|
{
|
|
// Repeat the copy in future if the bind count is greater than 0.
|
|
DeferredCopy = null;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Copies happen directly when initializing a copy dependency.
|
|
// If dirty, do not copy. Its data no longer matters, and this handle should also be dirty.
|
|
// Also, only direct copy if the data in this handle is not already modified (can be set by copies from modified handles).
|
|
shouldCopy = !fromHandle.CheckDirty() && (fromHandle.Modified || !Modified);
|
|
}
|
|
|
|
if (shouldCopy)
|
|
{
|
|
Texture from = fromHandle._group.Storage;
|
|
Texture to = _group.Storage;
|
|
|
|
if (from.ScaleFactor != to.ScaleFactor)
|
|
{
|
|
to.PropagateScale(from);
|
|
}
|
|
|
|
from.HostTexture.CopyTo(
|
|
to.HostTexture,
|
|
fromHandle._firstLayer,
|
|
_firstLayer,
|
|
fromHandle._firstLevel,
|
|
_firstLevel);
|
|
|
|
if (fromHandle.Modified)
|
|
{
|
|
Modified = true;
|
|
|
|
RegisterSync(context);
|
|
}
|
|
|
|
result = true;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if this handle has a dependency to a given texture group.
|
|
/// </summary>
|
|
/// <param name="group">The texture group to check for</param>
|
|
/// <returns>True if there is a dependency, false otherwise</returns>
|
|
public bool HasDependencyTo(TextureGroup group)
|
|
{
|
|
foreach (TextureDependency dep in Dependencies)
|
|
{
|
|
if (dep.Other.Handle._group == group)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inherit modified flags and dependencies from another texture handle.
|
|
/// </summary>
|
|
/// <param name="old">The texture handle to inherit from</param>
|
|
/// <param name="withCopies">Whether the handle should inherit copy dependencies or not</param>
|
|
public void Inherit(TextureGroupHandle old, bool withCopies)
|
|
{
|
|
Modified |= old.Modified;
|
|
|
|
if (withCopies)
|
|
{
|
|
foreach (TextureDependency dependency in old.Dependencies.ToArray())
|
|
{
|
|
CreateCopyDependency(dependency.Other.Handle);
|
|
|
|
if (dependency.Other.Handle.DeferredCopy == old)
|
|
{
|
|
dependency.Other.Handle.DeferredCopy = this;
|
|
}
|
|
}
|
|
|
|
DeferredCopy = old.DeferredCopy;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if this region overlaps with another.
|
|
/// </summary>
|
|
/// <param name="address">Base address</param>
|
|
/// <param name="size">Size of the region</param>
|
|
/// <returns>True if overlapping, false otherwise</returns>
|
|
public bool OverlapsWith(int offset, int size)
|
|
{
|
|
return Offset < offset + size && offset < Offset + Size;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Dispose this texture group handle, removing all its dependencies and disposing its memory tracking handles.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
foreach (CpuRegionHandle handle in Handles)
|
|
{
|
|
handle.Dispose();
|
|
}
|
|
|
|
foreach (TextureDependency dependency in Dependencies.ToArray())
|
|
{
|
|
dependency.Other.Handle.RemoveDependency(dependency.Other);
|
|
}
|
|
}
|
|
}
|
|
}
|