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Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger
gdkchan 0d174cbd45
EventWait should not signal the event when it returns Success (#2739)
* Fix race when EventWait is called and a wait is done on the CPU

* This is useless now

* Fix EventSignal

* Ensure the signal belongs to the current fence, to avoid stale signals
2021-10-19 17:25:32 -03:00
..
Types EventWait should not signal the event when it returns Success (#2739) 2021-10-19 17:25:32 -03:00
BufferItemConsumer.cs
BufferQueue.cs IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458) 2020-12-02 00:23:43 +01:00
BufferQueueConsumer.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
BufferQueueCore.cs Interrupt GPU command processing when a frame's fence is reached. (#1741) 2020-12-17 19:39:52 +01:00
BufferQueueProducer.cs Interrupt GPU command processing when a frame's fence is reached. (#1741) 2020-12-17 19:39:52 +01:00
BufferSlot.cs SurfaceFlinger: fix some bugs (#1262) 2020-06-02 17:58:19 +02:00
BufferSlotArray.cs
ConsumerBase.cs
HOSBinderDriverServer.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
IBinder.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
IConsumerListener.cs
IFlattenable.cs
IGraphicBufferProducer.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
IHOSBinderDriver.cs HLE: Fix integer sign inconcistency accross the codebase (#2222) 2021-04-24 12:16:01 +02:00
IProducerListener.cs
NativeWindowApi.cs
NativeWindowAttribute.cs
NativeWindowScalingMode.cs
NativeWindowTransform.cs SurfaceFlinger: fix some bugs (#1262) 2020-06-02 17:58:19 +02:00
Parcel.cs
ParcelHeader.cs
PixelFormat.cs
Status.cs
SurfaceFlinger.cs EventWait should not signal the event when it returns Success (#2739) 2021-10-19 17:25:32 -03:00