mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-15 18:06:38 +00:00
86fd0643c2
* Implement support for page sizes > 4KB * Check and work around more alignment issues * Was not meant to change this * Use MemoryBlock.GetPageSize() value for signal handler code * Do not take the path for private allocations if host supports 4KB pages * Add Flags attribute on MemoryMapFlags * Fix dirty region size with 16kb pages Would accidentally report a size that was too high (generally 16k instead of 4k, uploading 4x as much data) Co-authored-by: riperiperi <rhy3756547@hotmail.com>
448 lines
16 KiB
C#
448 lines
16 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Memory.Tracking
|
|
{
|
|
/// <summary>
|
|
/// A tracking handle for a given region of virtual memory. The Dirty flag is updated whenever any changes are made,
|
|
/// and an action can be performed when the region is read to or written from.
|
|
/// </summary>
|
|
public class RegionHandle : IRegionHandle
|
|
{
|
|
/// <summary>
|
|
/// If more than this number of checks have been performed on a dirty flag since its last reprotect,
|
|
/// then it is dirtied infrequently.
|
|
/// </summary>
|
|
private static int CheckCountForInfrequent = 3;
|
|
|
|
/// <summary>
|
|
/// Number of frequent dirty/consume in a row to make this handle volatile.
|
|
/// </summary>
|
|
private static int VolatileThreshold = 5;
|
|
|
|
public bool Dirty
|
|
{
|
|
get
|
|
{
|
|
return Bitmap.IsSet(DirtyBit);
|
|
}
|
|
protected set
|
|
{
|
|
Bitmap.Set(DirtyBit, value);
|
|
}
|
|
}
|
|
|
|
internal int SequenceNumber { get; set; }
|
|
|
|
public bool Unmapped { get; private set; }
|
|
|
|
public ulong Address { get; }
|
|
public ulong Size { get; }
|
|
public ulong EndAddress { get; }
|
|
|
|
public ulong RealAddress { get; }
|
|
public ulong RealSize { get; }
|
|
public ulong RealEndAddress { get; }
|
|
|
|
internal IMultiRegionHandle Parent { get; set; }
|
|
|
|
private event Action _onDirty;
|
|
|
|
private object _preActionLock = new object();
|
|
private RegionSignal _preAction; // Action to perform before a read or write. This will block the memory access.
|
|
private PreciseRegionSignal _preciseAction; // Action to perform on a precise read or write.
|
|
private readonly List<VirtualRegion> _regions;
|
|
private readonly MemoryTracking _tracking;
|
|
private bool _disposed;
|
|
|
|
private int _checkCount = 0;
|
|
private int _volatileCount = 0;
|
|
private bool _volatile;
|
|
|
|
internal MemoryPermission RequiredPermission
|
|
{
|
|
get
|
|
{
|
|
// If this is unmapped, allow reprotecting as RW as it can't be dirtied.
|
|
// This is required for the partial unmap cases where part of the data are still being accessed.
|
|
if (Unmapped)
|
|
{
|
|
return MemoryPermission.ReadAndWrite;
|
|
}
|
|
|
|
if (_preAction != null)
|
|
{
|
|
return MemoryPermission.None;
|
|
}
|
|
|
|
return Dirty ? MemoryPermission.ReadAndWrite : MemoryPermission.Read;
|
|
}
|
|
}
|
|
|
|
internal RegionSignal PreAction => _preAction;
|
|
|
|
internal ConcurrentBitmap Bitmap;
|
|
internal int DirtyBit;
|
|
|
|
/// <summary>
|
|
/// Create a new bitmap backed region handle. The handle is registered with the given tracking object,
|
|
/// and will be notified of any changes to the specified region.
|
|
/// </summary>
|
|
/// <param name="tracking">Tracking object for the target memory block</param>
|
|
/// <param name="address">Virtual address of the region to track</param>
|
|
/// <param name="size">Size of the region to track</param>
|
|
/// <param name="realAddress">The real, unaligned address of the handle</param>
|
|
/// <param name="realSize">The real, unaligned size of the handle</param>
|
|
/// <param name="bitmap">The bitmap the dirty flag for this handle is stored in</param>
|
|
/// <param name="bit">The bit index representing the dirty flag for this handle</param>
|
|
/// <param name="mapped">True if the region handle starts mapped</param>
|
|
internal RegionHandle(MemoryTracking tracking, ulong address, ulong size, ulong realAddress, ulong realSize, ConcurrentBitmap bitmap, int bit, bool mapped = true)
|
|
{
|
|
Bitmap = bitmap;
|
|
DirtyBit = bit;
|
|
|
|
Dirty = mapped;
|
|
|
|
Unmapped = !mapped;
|
|
Address = address;
|
|
Size = size;
|
|
EndAddress = address + size;
|
|
|
|
RealAddress = realAddress;
|
|
RealSize = realSize;
|
|
RealEndAddress = realAddress + realSize;
|
|
|
|
_tracking = tracking;
|
|
_regions = tracking.GetVirtualRegionsForHandle(address, size);
|
|
foreach (var region in _regions)
|
|
{
|
|
region.Handles.Add(this);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a new region handle. The handle is registered with the given tracking object,
|
|
/// and will be notified of any changes to the specified region.
|
|
/// </summary>
|
|
/// <param name="tracking">Tracking object for the target memory block</param>
|
|
/// <param name="address">Virtual address of the region to track</param>
|
|
/// <param name="size">Size of the region to track</param>
|
|
/// <param name="realAddress">The real, unaligned address of the handle</param>
|
|
/// <param name="realSize">The real, unaligned size of the handle</param>
|
|
/// <param name="mapped">True if the region handle starts mapped</param>
|
|
internal RegionHandle(MemoryTracking tracking, ulong address, ulong size, ulong realAddress, ulong realSize, bool mapped = true)
|
|
{
|
|
Bitmap = new ConcurrentBitmap(1, mapped);
|
|
|
|
Unmapped = !mapped;
|
|
|
|
Address = address;
|
|
Size = size;
|
|
EndAddress = address + size;
|
|
|
|
RealAddress = realAddress;
|
|
RealSize = realSize;
|
|
RealEndAddress = realAddress + realSize;
|
|
|
|
_tracking = tracking;
|
|
_regions = tracking.GetVirtualRegionsForHandle(address, size);
|
|
foreach (var region in _regions)
|
|
{
|
|
region.Handles.Add(this);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replace the bitmap and bit index used to track dirty state.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The tracking lock should be held when this is called, to ensure neither bitmap is modified.
|
|
/// </remarks>
|
|
/// <param name="bitmap">The bitmap the dirty flag for this handle is stored in</param>
|
|
/// <param name="bit">The bit index representing the dirty flag for this handle</param>
|
|
internal void ReplaceBitmap(ConcurrentBitmap bitmap, int bit)
|
|
{
|
|
// Assumes the tracking lock is held, so nothing else can signal right now.
|
|
|
|
var oldBitmap = Bitmap;
|
|
var oldBit = DirtyBit;
|
|
|
|
bitmap.Set(bit, Dirty);
|
|
|
|
Bitmap = bitmap;
|
|
DirtyBit = bit;
|
|
|
|
Dirty |= oldBitmap.IsSet(oldBit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clear the volatile state of this handle.
|
|
/// </summary>
|
|
private void ClearVolatile()
|
|
{
|
|
_volatileCount = 0;
|
|
_volatile = false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if this handle is dirty, or if it is volatile. (changes very often)
|
|
/// </summary>
|
|
/// <returns>True if the handle is dirty or volatile, false otherwise</returns>
|
|
public bool DirtyOrVolatile()
|
|
{
|
|
_checkCount++;
|
|
return _volatile || Dirty;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signal that a memory action occurred within this handle's virtual regions.
|
|
/// </summary>
|
|
/// <param name="address">Address accessed</param>
|
|
/// <param name="size">Size of the region affected in bytes</param>
|
|
/// <param name="write">Whether the region was written to or read</param>
|
|
/// <param name="handleIterable">Reference to the handles being iterated, in case the list needs to be copied</param>
|
|
internal void Signal(ulong address, ulong size, bool write, ref IList<RegionHandle> handleIterable)
|
|
{
|
|
// If this handle was already unmapped (even if just partially),
|
|
// then we have nothing to do until it is mapped again.
|
|
// The pre-action should be still consumed to avoid flushing on remap.
|
|
if (Unmapped)
|
|
{
|
|
Interlocked.Exchange(ref _preAction, null);
|
|
return;
|
|
}
|
|
|
|
if (_preAction != null)
|
|
{
|
|
// Limit the range to within this handle.
|
|
ulong maxAddress = Math.Max(address, RealAddress);
|
|
ulong minEndAddress = Math.Min(address + size, RealAddress + RealSize);
|
|
|
|
// Copy the handles list in case it changes when we're out of the lock.
|
|
if (handleIterable is List<RegionHandle>)
|
|
{
|
|
handleIterable = handleIterable.ToArray();
|
|
}
|
|
|
|
// Temporarily release the tracking lock while we're running the action.
|
|
Monitor.Exit(_tracking.TrackingLock);
|
|
|
|
try
|
|
{
|
|
lock (_preActionLock)
|
|
{
|
|
_preAction?.Invoke(maxAddress, minEndAddress - maxAddress);
|
|
|
|
// The action is removed after it returns, to ensure that the null check above succeeds when
|
|
// it's still in progress rather than continuing and possibly missing a required data flush.
|
|
Interlocked.Exchange(ref _preAction, null);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
Monitor.Enter(_tracking.TrackingLock);
|
|
}
|
|
}
|
|
|
|
if (write)
|
|
{
|
|
bool oldDirty = Dirty;
|
|
Dirty = true;
|
|
if (!oldDirty)
|
|
{
|
|
_onDirty?.Invoke();
|
|
}
|
|
Parent?.SignalWrite();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signal that a precise memory action occurred within this handle's virtual regions.
|
|
/// If there is no precise action, or the action returns false, the normal signal handler will be called.
|
|
/// </summary>
|
|
/// <param name="address">Address accessed</param>
|
|
/// <param name="size">Size of the region affected in bytes</param>
|
|
/// <param name="write">Whether the region was written to or read</param>
|
|
/// <param name="handleIterable">Reference to the handles being iterated, in case the list needs to be copied</param>
|
|
/// <returns>True if a precise action was performed and returned true, false otherwise</returns>
|
|
internal bool SignalPrecise(ulong address, ulong size, bool write, ref IList<RegionHandle> handleIterable)
|
|
{
|
|
if (!Unmapped && _preciseAction != null && _preciseAction(address, size, write))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
Signal(address, size, write, ref handleIterable);
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Force this handle to be dirty, without reprotecting.
|
|
/// </summary>
|
|
public void ForceDirty()
|
|
{
|
|
Dirty = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Consume the dirty flag for this handle, and reprotect so it can be set on the next write.
|
|
/// </summary>
|
|
/// <param name="asDirty">True if the handle should be reprotected as dirty, rather than have it cleared</param>
|
|
/// <param name="consecutiveCheck">True if this reprotect is the result of consecutive dirty checks</param>
|
|
public void Reprotect(bool asDirty, bool consecutiveCheck = false)
|
|
{
|
|
if (_volatile) return;
|
|
|
|
Dirty = asDirty;
|
|
|
|
bool protectionChanged = false;
|
|
|
|
lock (_tracking.TrackingLock)
|
|
{
|
|
foreach (VirtualRegion region in _regions)
|
|
{
|
|
protectionChanged |= region.UpdateProtection();
|
|
}
|
|
}
|
|
|
|
if (!protectionChanged)
|
|
{
|
|
// Counteract the check count being incremented when this handle was forced dirty.
|
|
// It doesn't count for protected write tracking.
|
|
|
|
_checkCount--;
|
|
}
|
|
else if (!asDirty)
|
|
{
|
|
if (consecutiveCheck || (_checkCount > 0 && _checkCount < CheckCountForInfrequent))
|
|
{
|
|
if (++_volatileCount >= VolatileThreshold && _preAction == null)
|
|
{
|
|
_volatile = true;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_volatileCount = 0;
|
|
}
|
|
|
|
_checkCount = 0;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Consume the dirty flag for this handle, and reprotect so it can be set on the next write.
|
|
/// </summary>
|
|
/// <param name="asDirty">True if the handle should be reprotected as dirty, rather than have it cleared</param>
|
|
public void Reprotect(bool asDirty = false)
|
|
{
|
|
Reprotect(asDirty, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Register an action to perform when the tracked region is read or written.
|
|
/// The action is automatically removed after it runs.
|
|
/// </summary>
|
|
/// <param name="action">Action to call on read or write</param>
|
|
public void RegisterAction(RegionSignal action)
|
|
{
|
|
ClearVolatile();
|
|
|
|
lock (_preActionLock)
|
|
{
|
|
RegionSignal lastAction = Interlocked.Exchange(ref _preAction, action);
|
|
|
|
if (lastAction == null && action != lastAction)
|
|
{
|
|
lock (_tracking.TrackingLock)
|
|
{
|
|
foreach (VirtualRegion region in _regions)
|
|
{
|
|
region.UpdateProtection();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Register an action to perform when a precise access occurs (one with exact address and size).
|
|
/// If the action returns true, read/write tracking are skipped.
|
|
/// </summary>
|
|
/// <param name="action">Action to call on read or write</param>
|
|
public void RegisterPreciseAction(PreciseRegionSignal action)
|
|
{
|
|
_preciseAction = action;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Register an action to perform when the region is written to.
|
|
/// This action will not be removed when it is called - it is called each time the dirty flag is set.
|
|
/// </summary>
|
|
/// <param name="action">Action to call on dirty</param>
|
|
public void RegisterDirtyEvent(Action action)
|
|
{
|
|
_onDirty += action;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a child virtual region to this handle.
|
|
/// </summary>
|
|
/// <param name="region">Virtual region to add as a child</param>
|
|
internal void AddChild(VirtualRegion region)
|
|
{
|
|
_regions.Add(region);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signal that this handle has been mapped or unmapped.
|
|
/// </summary>
|
|
/// <param name="mapped">True if the handle has been mapped, false if unmapped</param>
|
|
internal void SignalMappingChanged(bool mapped)
|
|
{
|
|
if (Unmapped == mapped)
|
|
{
|
|
Unmapped = !mapped;
|
|
|
|
if (Unmapped)
|
|
{
|
|
ClearVolatile();
|
|
Dirty = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if this region overlaps with another.
|
|
/// </summary>
|
|
/// <param name="address">Base address</param>
|
|
/// <param name="size">Size of the region</param>
|
|
/// <returns>True if overlapping, false otherwise</returns>
|
|
public bool OverlapsWith(ulong address, ulong size)
|
|
{
|
|
return Address < address + size && address < EndAddress;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Dispose the handle. Within the tracking lock, this removes references from virtual regions.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
ObjectDisposedException.ThrowIf(_disposed, this);
|
|
|
|
_disposed = true;
|
|
|
|
lock (_tracking.TrackingLock)
|
|
{
|
|
foreach (VirtualRegion region in _regions)
|
|
{
|
|
region.RemoveHandle(this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|