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Optimizations
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Improve shader global memory to storage pass (#2200)
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2021-04-18 12:31:39 +02:00 |
AttributeConsts.cs
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Implement shader HelperThreadNV (#2163)
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2021-04-02 21:50:35 +11:00 |
ControlFlowGraph.cs
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Implement CAL and RET shader instructions (#1618)
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2020-10-25 17:00:44 -03:00 |
Dominance.cs
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Implement CAL and RET shader instructions (#1618)
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2020-10-25 17:00:44 -03:00 |
EmitterContext.cs
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Only enable clip distance if written to on shader (#2217)
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2021-04-20 12:33:54 +02:00 |
EmitterContextInsts.cs
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Support multiple destination operands on shader IR and shuffle predicates (#1964)
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2021-01-28 10:59:47 +11:00 |
FeatureFlags.cs
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Only enable clip distance if written to on shader (#2217)
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2021-04-20 12:33:54 +02:00 |
GlobalMemory.cs
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RegisterUsage.cs
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
Rewriter.cs
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Simplify logic for bindless texture handling (#1667)
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2020-11-09 19:35:04 -03:00 |
ShaderConfig.cs
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Only enable clip distance if written to on shader (#2217)
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2021-04-20 12:33:54 +02:00 |
ShaderHeader.cs
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Implement geometry shader passthrough (#1961)
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2021-01-29 14:38:51 +11:00 |
Ssa.cs
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
TranslationCounts.cs
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Use explicit buffer and texture bindings on shaders (#1666)
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2020-11-08 12:10:00 +01:00 |
TranslationFlags.cs
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Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
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2020-07-29 08:01:11 +10:00 |
Translator.cs
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Only enable clip distance if written to on shader (#2217)
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2021-04-20 12:33:54 +02:00 |
TranslatorContext.cs
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Salieri: Detect and avoid caching shaders using bindless textures (#2097)
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2021-03-19 20:07:37 +01:00 |