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Ryujinx/Ryujinx.Graphics.Gpu/State
gdkchan 8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m

* Migrate 2D class, more comments

* Migrate DMA copy engine

* Remove now unused code

* Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState

* More comments

* Add logging (disabled)

* Add back i2m on 3D engine
2021-07-07 20:56:06 -03:00
..
BlendState.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
BlendStateCommon.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
Boolean32.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ClearColors.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ColorFormat.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
Condition.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
ConditionState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
CopyBufferTexture.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
CopyRegion.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
CopyTexture.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
DepthBiasState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
FaceState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
GpuState.cs Separate GPU engines and make state follow official docs (part 1/2) (#2422) 2021-07-07 20:56:06 -03:00
GpuStateTable.cs Fix non-independent blend state not being updated (#2303) 2021-05-22 01:08:00 +02:00
GpuVa.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
IndexBufferState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
Inline2MemoryParams.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
LogicalOpState.cs Implement Logical Operation registers and functionality (#1380) 2020-07-10 14:23:15 -03:00
MemoryLayout.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
MethodOffset.cs Add support for custom line widths (#2406) 2021-06-25 20:11:54 -03:00
PoolState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
PrimitiveRestartState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
PrimitiveType.cs Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
ReportCounterType.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
ResetCounterType.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
RtColorMask.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
RtColorState.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
RtControl.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
RtDepthStencilState.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
SamplerIndex.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
SbDescriptor.cs Separate GPU engines and make state follow official docs (part 1/2) (#2422) 2021-07-07 20:56:06 -03:00
ScissorState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ScreenScissorState.cs Use "Screen Scissor" as size hint for render targets (#1703) 2020-11-13 10:40:26 +11:00
SemaphoreOperation.cs Implement FIFO semaphore (#1286) 2020-05-29 10:51:10 +02:00
SemaphoreState.cs Implement FIFO semaphore (#1286) 2020-05-29 10:51:10 +02:00
ShaderState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ShaderType.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
Size3D.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
StencilBackMasks.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
StencilBackTestState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
StencilTestState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
TfBufferState.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
TfState.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
UniformBufferState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
VertexAttribState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
VertexBufferDrawState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
VertexBufferState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ViewportExtents.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ViewportTransform.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ViewVolumeClipControl.cs Fix depth clamp enable bit, unit scale for polygon offset. (#1178) 2020-04-30 11:47:24 +10:00
YControl.cs Implement Depth Clamping (#1120) 2020-04-17 11:16:49 +10:00
ZetaFormat.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00