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f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments |
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Account | ||
Am | ||
Apm | ||
Arp | ||
Audio | ||
Bcat | ||
Bgtc | ||
Bluetooth | ||
BluetoothManager | ||
Caps | ||
Cec | ||
Erpt | ||
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Eupld | ||
Fatal | ||
Friend | ||
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Lbl | ||
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Loader | ||
Mig | ||
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Notification | ||
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Ovln | ||
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Prepo | ||
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Settings | ||
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Sockets | ||
Spl | ||
Srepo | ||
Ssl | ||
SurfaceFlinger | ||
Time | ||
Usb | ||
Vi | ||
Wlan | ||
CommandAttributes.cs | ||
DummyService.cs | ||
IIpcService.cs | ||
IpcService.cs | ||
ServerBase.cs | ||
ServiceAttributes.cs | ||
ServiceConfiguration.cs |