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Ryujinx/Ryujinx.Graphics.Gpu
gdkchan dbeb50684d
Support inline index buffer data (#1351)
* Support inline index buffer data

* Sort usings
2020-07-04 00:41:27 +02:00
..
Engine Support inline index buffer data (#1351) 2020-07-04 00:41:27 +02:00
Image Add Profiled Persistent Translation Cache. (#769) 2020-06-16 20:28:02 +02:00
Memory Support inline index buffer data (#1351) 2020-07-04 00:41:27 +02:00
Shader Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
State Support inline index buffer data (#1351) 2020-07-04 00:41:27 +02:00
Synchronization Call syncpoint expiration callback outside of the lock (#1349) 2020-07-04 00:22:06 +02:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
DmaPusher.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
GpuContext.cs Implement a new physical memory manager and replace DeviceMemory (#856) 2020-05-04 08:54:50 +10:00
GraphicsConfig.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
MacroInterpreter.cs Fix MME shadow RAM implementation (#1051) 2020-04-25 23:56:56 +10:00
MethodParams.cs
NvGpuFifo.cs Fix building of previous commit 2020-04-25 16:17:22 +02:00
Ryujinx.Graphics.Gpu.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00