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Ryujinx/Ryujinx.Graphics.OpenGL
riperiperi cd48576f58
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering

* Resolve some comments.

* Use overloads instead of passing object.

* Wake the consumer threads when incrementing syncpoints.

Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.

* Ensure there's a command between begin and end query.
2020-05-04 12:24:59 +10:00
..
Queries
Buffer.cs
Debugger.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
EnumConversion.cs
FormatInfo.cs
FormatTable.cs
Framebuffer.cs
HwCapabilities.cs
Pipeline.cs
Program.cs
Renderer.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
Ryujinx.Graphics.OpenGL.csproj
Sampler.cs
Shader.cs
TextureBase.cs
TextureBuffer.cs
TextureCopy.cs
TextureCopyUnscaled.cs
TextureStorage.cs
TextureView.cs
VertexArray.cs
VertexBuffer.cs
Window.cs