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Ryujinx/Ryujinx.Graphics.Shader/Translation
2022-03-14 20:02:50 -03:00
..
Optimizations
AttributeConsts.cs
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
EmitterContextInsts.cs
FeatureFlags.cs
FunctionMatch.cs
GlobalMemory.cs
RegisterUsage.cs
Rewriter.cs Fix shader integer from/to double conversion (#2831) 2021-11-14 21:37:07 -03:00
ShaderConfig.cs Initialize indexed inputs used on next shader stage (#3198) 2022-03-14 20:02:50 -03:00
ShaderHeader.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
Ssa.cs
TargetApi.cs
TargetLanguage.cs
TranslationCounts.cs
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Translator.cs Do not initialize geometry shader passthrough attributes (#3196) 2022-03-14 19:35:41 -03:00
TranslatorContext.cs
UInt128.cs Initialize indexed inputs used on next shader stage (#3198) 2022-03-14 20:02:50 -03:00