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Ryujinx/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs
2020-01-09 02:13:00 +01:00

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1.1 KiB
C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class AstOperation : AstNode
{
public Instruction Inst { get; }
public int ComponentMask { get; }
private IAstNode[] _sources;
public int SourcesCount => _sources.Length;
public AstOperation(Instruction inst, params IAstNode[] sources)
{
Inst = inst;
_sources = sources;
foreach (IAstNode source in sources)
{
AddUse(source, this);
}
ComponentMask = 1;
}
public AstOperation(Instruction inst, int compMask, params IAstNode[] sources) : this(inst, sources)
{
ComponentMask = compMask;
}
public IAstNode GetSource(int index)
{
return _sources[index];
}
public void SetSource(int index, IAstNode source)
{
RemoveUse(_sources[index], this);
AddUse(source, this);
_sources[index] = source;
}
}
}