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Ryujinx/Ryujinx.Graphics.OpenGL
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
..
Image Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
Queries
BackgroundContextWorker.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
Buffer.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Constants.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Debugger.cs
EnumConversion.cs
FormatInfo.cs
FormatTable.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00
Framebuffer.cs
Handle.cs
HwCapabilities.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
Pipeline.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
Program.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
Renderer.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
Shader.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
VertexArray.cs Fix vertex buffer handle null check (#1638) 2020-10-26 01:40:50 +01:00
VertexBuffer.cs
Window.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00