mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 09:26:49 +00:00
14ce9e1567
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
80 lines
2.5 KiB
C#
80 lines
2.5 KiB
C#
using System.Runtime.InteropServices;
|
|
using System.Threading;
|
|
|
|
using static Ryujinx.Common.Memory.PartialUnmaps.PartialUnmapHelpers;
|
|
|
|
namespace Ryujinx.Common.Memory.PartialUnmaps
|
|
{
|
|
/// <summary>
|
|
/// A simple implementation of a ReaderWriterLock which can be used from native code.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
public struct NativeReaderWriterLock
|
|
{
|
|
public int WriteLock;
|
|
public int ReaderCount;
|
|
|
|
public static int WriteLockOffset;
|
|
public static int ReaderCountOffset;
|
|
|
|
/// <summary>
|
|
/// Populates the field offsets for use when emitting native code.
|
|
/// </summary>
|
|
static NativeReaderWriterLock()
|
|
{
|
|
NativeReaderWriterLock instance = new NativeReaderWriterLock();
|
|
|
|
WriteLockOffset = OffsetOf(ref instance, ref instance.WriteLock);
|
|
ReaderCountOffset = OffsetOf(ref instance, ref instance.ReaderCount);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Acquires the reader lock.
|
|
/// </summary>
|
|
public void AcquireReaderLock()
|
|
{
|
|
// Must take write lock for a very short time to become a reader.
|
|
|
|
while (Interlocked.CompareExchange(ref WriteLock, 1, 0) != 0) { }
|
|
|
|
Interlocked.Increment(ref ReaderCount);
|
|
|
|
Interlocked.Exchange(ref WriteLock, 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Releases the reader lock.
|
|
/// </summary>
|
|
public void ReleaseReaderLock()
|
|
{
|
|
Interlocked.Decrement(ref ReaderCount);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Upgrades to a writer lock. The reader lock is temporarily released while obtaining the writer lock.
|
|
/// </summary>
|
|
public void UpgradeToWriterLock()
|
|
{
|
|
// Prevent any more threads from entering reader.
|
|
// If the write lock is already taken, wait for it to not be taken.
|
|
|
|
Interlocked.Decrement(ref ReaderCount);
|
|
|
|
while (Interlocked.CompareExchange(ref WriteLock, 1, 0) != 0) { }
|
|
|
|
// Wait for reader count to drop to 0, then take the lock again as the only reader.
|
|
|
|
while (Interlocked.CompareExchange(ref ReaderCount, 1, 0) != 0) { }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Downgrades from a writer lock, back to a reader one.
|
|
/// </summary>
|
|
public void DowngradeFromWriterLock()
|
|
{
|
|
// Release the WriteLock.
|
|
|
|
Interlocked.Exchange(ref WriteLock, 0);
|
|
}
|
|
}
|
|
}
|