mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-11 03:26:39 +00:00
14ce9e1567
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
40 lines
2 KiB
XML
40 lines
2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
|
|
<PropertyGroup>
|
|
<TargetFramework>net6.0</TargetFramework>
|
|
<OutputType>Exe</OutputType>
|
|
<IsPackable>false</IsPackable>
|
|
|
|
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">windows</TargetOS>
|
|
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">osx</TargetOS>
|
|
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">linux</TargetOS>
|
|
<Configurations>Debug;Release</Configurations>
|
|
<RunSettingsFilePath>$(MSBuildProjectDirectory)\.runsettings</RunSettingsFilePath>
|
|
</PropertyGroup>
|
|
|
|
<PropertyGroup>
|
|
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
|
</PropertyGroup>
|
|
|
|
<ItemGroup>
|
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.0" />
|
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
|
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
|
|
<ProjectReference Include="..\Ryujinx.Cpu\Ryujinx.Cpu.csproj" />
|
|
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
|
|
<ProjectReference Include="..\Ryujinx.Memory.Tests\Ryujinx.Memory.Tests.csproj" />
|
|
<ProjectReference Include="..\Ryujinx.Memory\Ryujinx.Memory.csproj" />
|
|
<ProjectReference Include="..\Ryujinx.Tests.Unicorn\Ryujinx.Tests.Unicorn.csproj" />
|
|
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
|
|
</ItemGroup>
|
|
|
|
<Target Name="CopyUnicorn" AfterTargets="Build">
|
|
<Copy SourceFiles="..\Ryujinx.Tests.Unicorn\libs\$(TargetOS)\unicorn.dll" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
|
|
</Target>
|
|
|
|
</Project>
|