mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-18 09:36:40 +00:00
c94f0fbb83
* Vulkan: Add Render Pass / Framebuffer Cache Cache is owned by each texture view. - Window's way of getting framebuffer cache for swapchain images is really messy - it creates a TextureView out of just a vk image view, with invalid info and no storage. * Clear up limited use of alternate TextureView constructor * Formatting and messages * More formatting and messages I apologize for `_colorsCanonical[index]?.Storage?.InsertReadToWriteBarrier`, the compiler made me do it * Self review, change GetFramebuffer to GetPassAndFramebuffer * Avoid allocations on Remove for HashTableSlim * Member can be readonly * Generate texture create info for swapchain images * Improve hashcode * Remove format, samples, size and isDepthStencil when possible Tested in a number of games, seems fine. * Removed load op barriers These can be introduced later. * Reintroduce UpdateModifications Technically meant to be replaced by load op stuff.
1049 lines
36 KiB
C#
1049 lines
36 KiB
C#
using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Format = Ryujinx.Graphics.GAL.Format;
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using VkBuffer = Silk.NET.Vulkan.Buffer;
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using VkFormat = Silk.NET.Vulkan.Format;
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namespace Ryujinx.Graphics.Vulkan
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{
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class TextureView : ITexture, IDisposable
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{
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private readonly VulkanRenderer _gd;
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private readonly Device _device;
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private readonly Auto<DisposableImageView> _imageView;
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private readonly Auto<DisposableImageView> _imageViewDraw;
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private readonly Auto<DisposableImageView> _imageViewIdentity;
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private readonly Auto<DisposableImageView> _imageView2dArray;
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private Dictionary<Format, TextureView> _selfManagedViews;
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private readonly TextureCreateInfo _info;
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private HashTableSlim<RenderPassCacheKey, RenderPassHolder> _renderPasses;
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public TextureCreateInfo Info => _info;
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public TextureStorage Storage { get; }
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public int Width => Info.Width;
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public int Height => Info.Height;
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public int Layers => Info.GetDepthOrLayers();
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public int FirstLayer { get; }
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public int FirstLevel { get; }
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public VkFormat VkFormat { get; }
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public bool Valid { get; private set; }
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public TextureView(
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VulkanRenderer gd,
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Device device,
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TextureCreateInfo info,
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TextureStorage storage,
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int firstLayer,
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int firstLevel)
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{
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_gd = gd;
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_device = device;
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_info = info;
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Storage = storage;
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FirstLayer = firstLayer;
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FirstLevel = firstLevel;
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storage.IncrementViewsCount();
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gd.Textures.Add(this);
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var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format);
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var usage = TextureStorage.GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
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var levels = (uint)info.Levels;
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var layers = (uint)info.GetLayers();
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VkFormat = format;
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var type = info.Target.ConvertView();
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var swizzleR = info.SwizzleR.Convert();
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var swizzleG = info.SwizzleG.Convert();
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var swizzleB = info.SwizzleB.Convert();
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var swizzleA = info.SwizzleA.Convert();
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if (info.Format == Format.R5G5B5A1Unorm ||
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info.Format == Format.R5G5B5X1Unorm ||
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info.Format == Format.R5G6B5Unorm)
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{
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(swizzleB, swizzleR) = (swizzleR, swizzleB);
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}
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else if (VkFormat == VkFormat.R4G4B4A4UnormPack16 || info.Format == Format.A1B5G5R5Unorm)
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{
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var tempB = swizzleB;
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var tempA = swizzleA;
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swizzleB = swizzleG;
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swizzleA = swizzleR;
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swizzleR = tempA;
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swizzleG = tempB;
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}
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var componentMapping = new ComponentMapping(swizzleR, swizzleG, swizzleB, swizzleA);
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var aspectFlags = info.Format.ConvertAspectFlags(info.DepthStencilMode);
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var aspectFlagsDepth = info.Format.ConvertAspectFlags();
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var subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, layers);
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var subresourceRangeDepth = new ImageSubresourceRange(aspectFlagsDepth, (uint)firstLevel, levels, (uint)firstLayer, layers);
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unsafe Auto<DisposableImageView> CreateImageView(ComponentMapping cm, ImageSubresourceRange sr, ImageViewType viewType, ImageUsageFlags usageFlags)
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{
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var usage = new ImageViewUsageCreateInfo
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{
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SType = StructureType.ImageViewUsageCreateInfo,
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Usage = usageFlags,
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};
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var imageCreateInfo = new ImageViewCreateInfo
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{
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SType = StructureType.ImageViewCreateInfo,
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Image = storage.GetImageForViewCreation(),
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ViewType = viewType,
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Format = format,
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Components = cm,
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SubresourceRange = sr,
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PNext = &usage,
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};
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gd.Api.CreateImageView(device, imageCreateInfo, null, out var imageView).ThrowOnError();
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return new Auto<DisposableImageView>(new DisposableImageView(gd.Api, device, imageView), null, storage.GetImage());
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}
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ImageUsageFlags shaderUsage = ImageUsageFlags.SampledBit;
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if (info.Format.IsImageCompatible())
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{
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shaderUsage |= ImageUsageFlags.StorageBit;
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}
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_imageView = CreateImageView(componentMapping, subresourceRange, type, shaderUsage);
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// Framebuffer attachments and storage images requires a identity component mapping.
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var identityComponentMapping = new ComponentMapping(
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ComponentSwizzle.R,
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ComponentSwizzle.G,
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ComponentSwizzle.B,
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ComponentSwizzle.A);
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_imageViewDraw = CreateImageView(identityComponentMapping, subresourceRangeDepth, type, usage);
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_imageViewIdentity = aspectFlagsDepth == aspectFlags ? _imageViewDraw : CreateImageView(identityComponentMapping, subresourceRange, type, usage);
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// Framebuffer attachments also require 3D textures to be bound as 2D array.
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if (info.Target == Target.Texture3D)
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{
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if (gd.Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.No3DImageView))
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{
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if (levels == 1 && (info.Format.IsRtColorCompatible() || info.Format.IsDepthOrStencil()))
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{
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subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, 1);
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_imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2D, ImageUsageFlags.ColorAttachmentBit);
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}
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}
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else
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{
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subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, (uint)info.Depth);
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_imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2DArray, usage);
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}
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}
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Valid = true;
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}
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/// <summary>
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/// Create a texture view for an existing swapchain image view.
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/// Does not set storage, so only appropriate for swapchain use.
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/// </summary>
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/// <remarks>Do not use this for normal textures, and make sure uses do not try to read storage.</remarks>
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public TextureView(VulkanRenderer gd, Device device, DisposableImageView view, TextureCreateInfo info, VkFormat format)
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{
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_gd = gd;
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_device = device;
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_imageView = new Auto<DisposableImageView>(view);
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_imageViewDraw = _imageView;
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_imageViewIdentity = _imageView;
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_info = info;
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VkFormat = format;
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Valid = true;
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}
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public Auto<DisposableImage> GetImage()
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{
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return Storage.GetImage();
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}
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public Auto<DisposableImageView> GetImageView()
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{
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return _imageView;
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}
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public Auto<DisposableImageView> GetIdentityImageView()
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{
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return _imageViewIdentity;
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}
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public Auto<DisposableImageView> GetImageViewForAttachment()
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{
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return _imageView2dArray ?? _imageViewDraw;
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}
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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{
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var src = this;
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var dst = (TextureView)destination;
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if (!Valid || !dst.Valid)
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{
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return;
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}
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_gd.PipelineInternal.EndRenderPass();
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var cbs = _gd.PipelineInternal.CurrentCommandBuffer;
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var srcImage = src.GetImage().Get(cbs).Value;
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var dstImage = dst.GetImage().Get(cbs).Value;
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if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
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{
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int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
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_gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, 0, firstLayer, layers);
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}
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else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
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{
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int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
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_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers);
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}
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else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
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{
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int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
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int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
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_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels);
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}
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else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
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{
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int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
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int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
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_gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels);
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}
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else
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{
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TextureCopy.Copy(
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_gd.Api,
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cbs.CommandBuffer,
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srcImage,
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dstImage,
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src.Info,
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dst.Info,
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src.FirstLayer,
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dst.FirstLayer,
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src.FirstLevel,
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dst.FirstLevel,
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0,
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firstLayer,
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0,
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firstLevel);
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}
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}
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public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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var src = this;
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var dst = (TextureView)destination;
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if (!Valid || !dst.Valid)
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{
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return;
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}
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_gd.PipelineInternal.EndRenderPass();
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var cbs = _gd.PipelineInternal.CurrentCommandBuffer;
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var srcImage = src.GetImage().Get(cbs).Value;
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var dstImage = dst.GetImage().Get(cbs).Value;
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if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
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{
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_gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
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}
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else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
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{
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_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
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}
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else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
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{
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_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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}
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else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
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{
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_gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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}
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else
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{
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TextureCopy.Copy(
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_gd.Api,
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cbs.CommandBuffer,
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srcImage,
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dstImage,
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src.Info,
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dst.Info,
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src.FirstLayer,
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dst.FirstLayer,
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src.FirstLevel,
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dst.FirstLevel,
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srcLayer,
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dstLayer,
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srcLevel,
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dstLevel,
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1,
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1);
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}
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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var dst = (TextureView)destination;
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if (_gd.CommandBufferPool.OwnedByCurrentThread)
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{
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_gd.PipelineInternal.EndRenderPass();
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var cbs = _gd.PipelineInternal.CurrentCommandBuffer;
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CopyToImpl(cbs, dst, srcRegion, dstRegion, linearFilter);
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}
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else
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{
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var cbp = _gd.BackgroundResources.Get().GetPool();
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using var cbs = cbp.Rent();
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CopyToImpl(cbs, dst, srcRegion, dstRegion, linearFilter);
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}
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}
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private void CopyToImpl(CommandBufferScoped cbs, TextureView dst, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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var src = this;
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var srcFormat = GetCompatibleGalFormat(src.Info.Format);
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var dstFormat = GetCompatibleGalFormat(dst.Info.Format);
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bool srcUsesStorageFormat = src.VkFormat == src.Storage.VkFormat;
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bool dstUsesStorageFormat = dst.VkFormat == dst.Storage.VkFormat;
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int layers = Math.Min(dst.Info.GetDepthOrLayers(), src.Info.GetDepthOrLayers());
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int levels = Math.Min(dst.Info.Levels, src.Info.Levels);
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if (srcUsesStorageFormat && dstUsesStorageFormat)
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{
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if ((srcRegion.X1 | dstRegion.X1) == 0 &&
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(srcRegion.Y1 | dstRegion.Y1) == 0 &&
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srcRegion.X2 == src.Width &&
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srcRegion.Y2 == src.Height &&
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dstRegion.X2 == dst.Width &&
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dstRegion.Y2 == dst.Height &&
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src.Width == dst.Width &&
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src.Height == dst.Height &&
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src.VkFormat == dst.VkFormat)
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{
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if (src.Info.Samples > 1 && src.Info.Samples != dst.Info.Samples && src.Info.Format.IsDepthOrStencil())
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{
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// CmdResolveImage does not support depth-stencil resolve, so we need to use an alternative path
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// for those textures.
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TextureCopy.ResolveDepthStencil(_gd, _device, cbs, src, dst);
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}
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else
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{
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TextureCopy.Copy(
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_gd.Api,
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cbs.CommandBuffer,
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src.GetImage().Get(cbs).Value,
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dst.GetImage().Get(cbs).Value,
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src.Info,
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dst.Info,
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src.FirstLayer,
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dst.FirstLayer,
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src.FirstLevel,
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dst.FirstLevel,
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0,
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0,
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0,
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0,
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layers,
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levels);
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}
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return;
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}
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if (_gd.FormatCapabilities.OptimalFormatSupports(FormatFeatureFlags.BlitSrcBit, srcFormat) &&
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_gd.FormatCapabilities.OptimalFormatSupports(FormatFeatureFlags.BlitDstBit, dstFormat))
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{
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TextureCopy.Blit(
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_gd.Api,
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cbs.CommandBuffer,
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src.GetImage().Get(cbs).Value,
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dst.GetImage().Get(cbs).Value,
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src.Info,
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dst.Info,
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srcRegion,
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dstRegion,
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src.FirstLayer,
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dst.FirstLayer,
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src.FirstLevel,
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dst.FirstLevel,
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layers,
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levels,
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linearFilter);
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return;
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}
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}
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bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil();
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if (!VulkanConfiguration.UseUnsafeBlit || (_gd.Vendor != Vendor.Nvidia && _gd.Vendor != Vendor.Intel))
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{
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_gd.HelperShader.Blit(
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_gd,
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src,
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dst,
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srcRegion,
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dstRegion,
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layers,
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levels,
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isDepthOrStencil,
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linearFilter);
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return;
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}
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Auto<DisposableImage> srcImage;
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Auto<DisposableImage> dstImage;
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if (isDepthOrStencil)
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{
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srcImage = src.Storage.CreateAliasedColorForDepthStorageUnsafe(srcFormat).GetImage();
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dstImage = dst.Storage.CreateAliasedColorForDepthStorageUnsafe(dstFormat).GetImage();
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}
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else
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{
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srcImage = src.Storage.CreateAliasedStorageUnsafe(srcFormat).GetImage();
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dstImage = dst.Storage.CreateAliasedStorageUnsafe(dstFormat).GetImage();
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}
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TextureCopy.Blit(
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_gd.Api,
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cbs.CommandBuffer,
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srcImage.Get(cbs).Value,
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dstImage.Get(cbs).Value,
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src.Info,
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dst.Info,
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srcRegion,
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dstRegion,
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src.FirstLayer,
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dst.FirstLayer,
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src.FirstLevel,
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dst.FirstLevel,
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layers,
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levels,
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linearFilter,
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ImageAspectFlags.ColorBit,
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ImageAspectFlags.ColorBit);
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}
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|
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public static unsafe void InsertMemoryBarrier(
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Vk api,
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CommandBuffer commandBuffer,
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AccessFlags srcAccessMask,
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AccessFlags dstAccessMask,
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PipelineStageFlags srcStageMask,
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PipelineStageFlags dstStageMask)
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{
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MemoryBarrier memoryBarrier = new()
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{
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SType = StructureType.MemoryBarrier,
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SrcAccessMask = srcAccessMask,
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DstAccessMask = dstAccessMask,
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};
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api.CmdPipelineBarrier(
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commandBuffer,
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srcStageMask,
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dstStageMask,
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DependencyFlags.None,
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1,
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memoryBarrier,
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0,
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null,
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0,
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null);
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}
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|
|
public static unsafe void InsertImageBarrier(
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Vk api,
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CommandBuffer commandBuffer,
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Image image,
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AccessFlags srcAccessMask,
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AccessFlags dstAccessMask,
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PipelineStageFlags srcStageMask,
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PipelineStageFlags dstStageMask,
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ImageAspectFlags aspectFlags,
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int firstLayer,
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int firstLevel,
|
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int layers,
|
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int levels)
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{
|
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ImageMemoryBarrier memoryBarrier = new()
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{
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SType = StructureType.ImageMemoryBarrier,
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SrcAccessMask = srcAccessMask,
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DstAccessMask = dstAccessMask,
|
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SrcQueueFamilyIndex = Vk.QueueFamilyIgnored,
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DstQueueFamilyIndex = Vk.QueueFamilyIgnored,
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Image = image,
|
|
OldLayout = ImageLayout.General,
|
|
NewLayout = ImageLayout.General,
|
|
SubresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, (uint)levels, (uint)firstLayer, (uint)layers),
|
|
};
|
|
|
|
api.CmdPipelineBarrier(
|
|
commandBuffer,
|
|
srcStageMask,
|
|
dstStageMask,
|
|
0,
|
|
0,
|
|
null,
|
|
0,
|
|
null,
|
|
1,
|
|
memoryBarrier);
|
|
}
|
|
|
|
public TextureView GetView(Format format)
|
|
{
|
|
if (format == Info.Format)
|
|
{
|
|
return this;
|
|
}
|
|
|
|
if (_selfManagedViews != null && _selfManagedViews.TryGetValue(format, out var view))
|
|
{
|
|
return view;
|
|
}
|
|
|
|
view = CreateViewImpl(new TextureCreateInfo(
|
|
Info.Width,
|
|
Info.Height,
|
|
Info.Depth,
|
|
Info.Levels,
|
|
Info.Samples,
|
|
Info.BlockWidth,
|
|
Info.BlockHeight,
|
|
Info.BytesPerPixel,
|
|
format,
|
|
Info.DepthStencilMode,
|
|
Info.Target,
|
|
Info.SwizzleR,
|
|
Info.SwizzleG,
|
|
Info.SwizzleB,
|
|
Info.SwizzleA), 0, 0);
|
|
|
|
(_selfManagedViews ??= new Dictionary<Format, TextureView>()).Add(format, view);
|
|
|
|
return view;
|
|
}
|
|
|
|
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
|
{
|
|
return CreateViewImpl(info, firstLayer, firstLevel);
|
|
}
|
|
|
|
public TextureView CreateViewImpl(TextureCreateInfo info, int firstLayer, int firstLevel)
|
|
{
|
|
return new TextureView(_gd, _device, info, Storage, FirstLayer + firstLayer, FirstLevel + firstLevel);
|
|
}
|
|
|
|
public byte[] GetData(int x, int y, int width, int height)
|
|
{
|
|
int size = width * height * Info.BytesPerPixel;
|
|
using var bufferHolder = _gd.BufferManager.Create(_gd, size);
|
|
|
|
using (var cbs = _gd.CommandBufferPool.Rent())
|
|
{
|
|
var buffer = bufferHolder.GetBuffer(cbs.CommandBuffer).Get(cbs).Value;
|
|
var image = GetImage().Get(cbs).Value;
|
|
|
|
CopyFromOrToBuffer(cbs.CommandBuffer, buffer, image, size, true, 0, 0, x, y, width, height);
|
|
}
|
|
|
|
bufferHolder.WaitForFences();
|
|
byte[] bitmap = new byte[size];
|
|
GetDataFromBuffer(bufferHolder.GetDataStorage(0, size), size, Span<byte>.Empty).CopyTo(bitmap);
|
|
return bitmap;
|
|
}
|
|
|
|
public PinnedSpan<byte> GetData()
|
|
{
|
|
BackgroundResource resources = _gd.BackgroundResources.Get();
|
|
|
|
if (_gd.CommandBufferPool.OwnedByCurrentThread)
|
|
{
|
|
_gd.FlushAllCommands();
|
|
|
|
return PinnedSpan<byte>.UnsafeFromSpan(GetData(_gd.CommandBufferPool, resources.GetFlushBuffer()));
|
|
}
|
|
|
|
return PinnedSpan<byte>.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer()));
|
|
}
|
|
|
|
public PinnedSpan<byte> GetData(int layer, int level)
|
|
{
|
|
BackgroundResource resources = _gd.BackgroundResources.Get();
|
|
|
|
if (_gd.CommandBufferPool.OwnedByCurrentThread)
|
|
{
|
|
_gd.FlushAllCommands();
|
|
|
|
return PinnedSpan<byte>.UnsafeFromSpan(GetData(_gd.CommandBufferPool, resources.GetFlushBuffer(), layer, level));
|
|
}
|
|
|
|
return PinnedSpan<byte>.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer(), layer, level));
|
|
}
|
|
|
|
public void CopyTo(BufferRange range, int layer, int level, int stride)
|
|
{
|
|
_gd.PipelineInternal.EndRenderPass();
|
|
var cbs = _gd.PipelineInternal.CurrentCommandBuffer;
|
|
|
|
int outSize = Info.GetMipSize(level);
|
|
int hostSize = GetBufferDataLength(outSize);
|
|
|
|
var image = GetImage().Get(cbs).Value;
|
|
int offset = range.Offset;
|
|
|
|
Auto<DisposableBuffer> autoBuffer = _gd.BufferManager.GetBuffer(cbs.CommandBuffer, range.Handle, true);
|
|
VkBuffer buffer = autoBuffer.Get(cbs, range.Offset, outSize).Value;
|
|
|
|
if (PrepareOutputBuffer(cbs, hostSize, buffer, out VkBuffer copyToBuffer, out BufferHolder tempCopyHolder))
|
|
{
|
|
offset = 0;
|
|
}
|
|
|
|
CopyFromOrToBuffer(cbs.CommandBuffer, copyToBuffer, image, hostSize, true, layer, level, 1, 1, singleSlice: true, offset, stride);
|
|
|
|
if (tempCopyHolder != null)
|
|
{
|
|
CopyDataToOutputBuffer(cbs, tempCopyHolder, autoBuffer, hostSize, range.Offset);
|
|
tempCopyHolder.Dispose();
|
|
}
|
|
}
|
|
|
|
private ReadOnlySpan<byte> GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer)
|
|
{
|
|
int size = 0;
|
|
|
|
for (int level = 0; level < Info.Levels; level++)
|
|
{
|
|
size += Info.GetMipSize(level);
|
|
}
|
|
|
|
size = GetBufferDataLength(size);
|
|
|
|
Span<byte> result = flushBuffer.GetTextureData(cbp, this, size);
|
|
return GetDataFromBuffer(result, size, result);
|
|
}
|
|
|
|
private ReadOnlySpan<byte> GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer, int layer, int level)
|
|
{
|
|
int size = GetBufferDataLength(Info.GetMipSize(level));
|
|
|
|
Span<byte> result = flushBuffer.GetTextureData(cbp, this, size, layer, level);
|
|
return GetDataFromBuffer(result, size, result);
|
|
}
|
|
|
|
public void SetData(SpanOrArray<byte> data)
|
|
{
|
|
SetData(data, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
|
}
|
|
|
|
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
|
{
|
|
SetData(data, layer, level, 1, 1, singleSlice: true);
|
|
}
|
|
|
|
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
|
{
|
|
SetData(data, layer, level, 1, 1, singleSlice: true, region);
|
|
}
|
|
|
|
private void SetData(ReadOnlySpan<byte> data, int layer, int level, int layers, int levels, bool singleSlice, Rectangle<int>? region = null)
|
|
{
|
|
int bufferDataLength = GetBufferDataLength(data.Length);
|
|
|
|
using var bufferHolder = _gd.BufferManager.Create(_gd, bufferDataLength);
|
|
|
|
Auto<DisposableImage> imageAuto = GetImage();
|
|
|
|
// Load texture data inline if the texture has been used on the current command buffer.
|
|
|
|
bool loadInline = Storage.HasCommandBufferDependency(_gd.PipelineInternal.CurrentCommandBuffer);
|
|
|
|
var cbs = loadInline ? _gd.PipelineInternal.CurrentCommandBuffer : _gd.PipelineInternal.GetPreloadCommandBuffer();
|
|
|
|
if (loadInline)
|
|
{
|
|
_gd.PipelineInternal.EndRenderPass();
|
|
}
|
|
|
|
CopyDataToBuffer(bufferHolder.GetDataStorage(0, bufferDataLength), data);
|
|
|
|
var buffer = bufferHolder.GetBuffer(cbs.CommandBuffer).Get(cbs).Value;
|
|
var image = imageAuto.Get(cbs).Value;
|
|
|
|
if (region.HasValue)
|
|
{
|
|
CopyFromOrToBuffer(
|
|
cbs.CommandBuffer,
|
|
buffer,
|
|
image,
|
|
bufferDataLength,
|
|
false,
|
|
layer,
|
|
level,
|
|
region.Value.X,
|
|
region.Value.Y,
|
|
region.Value.Width,
|
|
region.Value.Height);
|
|
}
|
|
else
|
|
{
|
|
CopyFromOrToBuffer(cbs.CommandBuffer, buffer, image, bufferDataLength, false, layer, level, layers, levels, singleSlice);
|
|
}
|
|
}
|
|
|
|
private int GetBufferDataLength(int length)
|
|
{
|
|
if (NeedsD24S8Conversion())
|
|
{
|
|
return length * 2;
|
|
}
|
|
|
|
return length;
|
|
}
|
|
|
|
private Format GetCompatibleGalFormat(Format format)
|
|
{
|
|
if (NeedsD24S8Conversion())
|
|
{
|
|
return Format.D32FloatS8Uint;
|
|
}
|
|
|
|
return format;
|
|
}
|
|
|
|
private void CopyDataToBuffer(Span<byte> storage, ReadOnlySpan<byte> input)
|
|
{
|
|
if (NeedsD24S8Conversion())
|
|
{
|
|
FormatConverter.ConvertD24S8ToD32FS8(storage, input);
|
|
return;
|
|
}
|
|
|
|
input.CopyTo(storage);
|
|
}
|
|
|
|
private ReadOnlySpan<byte> GetDataFromBuffer(ReadOnlySpan<byte> storage, int size, Span<byte> output)
|
|
{
|
|
if (NeedsD24S8Conversion())
|
|
{
|
|
if (output.IsEmpty)
|
|
{
|
|
output = new byte[GetBufferDataLength(size)];
|
|
}
|
|
|
|
FormatConverter.ConvertD32FS8ToD24S8(output, storage);
|
|
return output;
|
|
}
|
|
|
|
return storage;
|
|
}
|
|
|
|
private bool PrepareOutputBuffer(CommandBufferScoped cbs, int hostSize, VkBuffer target, out VkBuffer copyTarget, out BufferHolder copyTargetHolder)
|
|
{
|
|
if (NeedsD24S8Conversion())
|
|
{
|
|
copyTargetHolder = _gd.BufferManager.Create(_gd, hostSize);
|
|
copyTarget = copyTargetHolder.GetBuffer().Get(cbs, 0, hostSize).Value;
|
|
|
|
return true;
|
|
}
|
|
|
|
copyTarget = target;
|
|
copyTargetHolder = null;
|
|
|
|
return false;
|
|
}
|
|
|
|
private void CopyDataToOutputBuffer(CommandBufferScoped cbs, BufferHolder hostData, Auto<DisposableBuffer> copyTarget, int hostSize, int dstOffset)
|
|
{
|
|
if (NeedsD24S8Conversion())
|
|
{
|
|
_gd.HelperShader.ConvertD32S8ToD24S8(_gd, cbs, hostData, copyTarget, hostSize / (2 * sizeof(int)), dstOffset);
|
|
}
|
|
}
|
|
|
|
private bool NeedsD24S8Conversion()
|
|
{
|
|
return FormatCapabilities.IsD24S8(Info.Format) && VkFormat == VkFormat.D32SfloatS8Uint;
|
|
}
|
|
|
|
public void CopyFromOrToBuffer(
|
|
CommandBuffer commandBuffer,
|
|
VkBuffer buffer,
|
|
Image image,
|
|
int size,
|
|
bool to,
|
|
int dstLayer,
|
|
int dstLevel,
|
|
int dstLayers,
|
|
int dstLevels,
|
|
bool singleSlice,
|
|
int offset = 0,
|
|
int stride = 0)
|
|
{
|
|
bool is3D = Info.Target == Target.Texture3D;
|
|
int width = Math.Max(1, Info.Width >> dstLevel);
|
|
int height = Math.Max(1, Info.Height >> dstLevel);
|
|
int depth = is3D && !singleSlice ? Math.Max(1, Info.Depth >> dstLevel) : 1;
|
|
int layer = is3D ? 0 : dstLayer;
|
|
int layers = dstLayers;
|
|
int levels = dstLevels;
|
|
|
|
for (int level = 0; level < levels; level++)
|
|
{
|
|
int mipSize = GetBufferDataLength(Info.GetMipSize2D(dstLevel + level) * dstLayers);
|
|
|
|
int endOffset = offset + mipSize;
|
|
|
|
if ((uint)endOffset > (uint)size)
|
|
{
|
|
break;
|
|
}
|
|
|
|
int rowLength = ((stride == 0 ? Info.GetMipStride(dstLevel + level) : stride) / Info.BytesPerPixel) * Info.BlockWidth;
|
|
|
|
var aspectFlags = Info.Format.ConvertAspectFlags();
|
|
|
|
if (aspectFlags == (ImageAspectFlags.DepthBit | ImageAspectFlags.StencilBit))
|
|
{
|
|
aspectFlags = ImageAspectFlags.DepthBit;
|
|
}
|
|
|
|
var sl = new ImageSubresourceLayers(
|
|
aspectFlags,
|
|
(uint)(FirstLevel + dstLevel + level),
|
|
(uint)(FirstLayer + layer),
|
|
(uint)layers);
|
|
|
|
var extent = new Extent3D((uint)width, (uint)height, (uint)depth);
|
|
|
|
int z = is3D ? dstLayer : 0;
|
|
|
|
var region = new BufferImageCopy(
|
|
(ulong)offset,
|
|
(uint)AlignUpNpot(rowLength, Info.BlockWidth),
|
|
(uint)AlignUpNpot(height, Info.BlockHeight),
|
|
sl,
|
|
new Offset3D(0, 0, z),
|
|
extent);
|
|
|
|
if (to)
|
|
{
|
|
_gd.Api.CmdCopyImageToBuffer(commandBuffer, image, ImageLayout.General, buffer, 1, region);
|
|
}
|
|
else
|
|
{
|
|
_gd.Api.CmdCopyBufferToImage(commandBuffer, buffer, image, ImageLayout.General, 1, region);
|
|
}
|
|
|
|
offset += mipSize;
|
|
|
|
width = Math.Max(1, width >> 1);
|
|
height = Math.Max(1, height >> 1);
|
|
|
|
if (Info.Target == Target.Texture3D)
|
|
{
|
|
depth = Math.Max(1, depth >> 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void CopyFromOrToBuffer(
|
|
CommandBuffer commandBuffer,
|
|
VkBuffer buffer,
|
|
Image image,
|
|
int size,
|
|
bool to,
|
|
int dstLayer,
|
|
int dstLevel,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height)
|
|
{
|
|
var aspectFlags = Info.Format.ConvertAspectFlags();
|
|
|
|
if (aspectFlags == (ImageAspectFlags.DepthBit | ImageAspectFlags.StencilBit))
|
|
{
|
|
aspectFlags = ImageAspectFlags.DepthBit;
|
|
}
|
|
|
|
var sl = new ImageSubresourceLayers(aspectFlags, (uint)(FirstLevel + dstLevel), (uint)(FirstLayer + dstLayer), 1);
|
|
|
|
var extent = new Extent3D((uint)width, (uint)height, 1);
|
|
|
|
int rowLengthAlignment = Info.BlockWidth;
|
|
|
|
// We expect all data being written into the texture to have a stride aligned by 4.
|
|
if (!to && Info.BytesPerPixel < 4)
|
|
{
|
|
rowLengthAlignment = 4 / Info.BytesPerPixel;
|
|
}
|
|
|
|
var region = new BufferImageCopy(
|
|
0,
|
|
(uint)AlignUpNpot(width, rowLengthAlignment),
|
|
(uint)AlignUpNpot(height, Info.BlockHeight),
|
|
sl,
|
|
new Offset3D(x, y, 0),
|
|
extent);
|
|
|
|
if (to)
|
|
{
|
|
_gd.Api.CmdCopyImageToBuffer(commandBuffer, image, ImageLayout.General, buffer, 1, region);
|
|
}
|
|
else
|
|
{
|
|
_gd.Api.CmdCopyBufferToImage(commandBuffer, buffer, image, ImageLayout.General, 1, region);
|
|
}
|
|
}
|
|
|
|
private static int AlignUpNpot(int size, int alignment)
|
|
{
|
|
int remainder = size % alignment;
|
|
if (remainder == 0)
|
|
{
|
|
return size;
|
|
}
|
|
|
|
return size + (alignment - remainder);
|
|
}
|
|
|
|
public void SetStorage(BufferRange buffer)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public (Auto<DisposableRenderPass> renderPass, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
|
|
VulkanRenderer gd,
|
|
Device device,
|
|
CommandBufferScoped cbs,
|
|
FramebufferParams fb)
|
|
{
|
|
var key = fb.GetRenderPassCacheKey();
|
|
|
|
if (_renderPasses == null || !_renderPasses.TryGetValue(ref key, out RenderPassHolder rpHolder))
|
|
{
|
|
rpHolder = new RenderPassHolder(gd, device, key, fb);
|
|
}
|
|
|
|
return (rpHolder.GetRenderPass(), rpHolder.GetFramebuffer(gd, cbs, fb));
|
|
}
|
|
|
|
public void AddRenderPass(RenderPassCacheKey key, RenderPassHolder renderPass)
|
|
{
|
|
_renderPasses ??= new HashTableSlim<RenderPassCacheKey, RenderPassHolder>();
|
|
|
|
_renderPasses.Add(ref key, renderPass);
|
|
}
|
|
|
|
public void RemoveRenderPass(RenderPassCacheKey key)
|
|
{
|
|
_renderPasses.Remove(ref key);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
Valid = false;
|
|
|
|
if (_gd.Textures.Remove(this))
|
|
{
|
|
_imageView.Dispose();
|
|
_imageView2dArray?.Dispose();
|
|
|
|
if (_imageViewIdentity != _imageView)
|
|
{
|
|
_imageViewIdentity.Dispose();
|
|
}
|
|
|
|
if (_imageViewDraw != _imageViewIdentity)
|
|
{
|
|
_imageViewDraw.Dispose();
|
|
}
|
|
|
|
Storage.DecrementViewsCount();
|
|
|
|
if (_renderPasses != null)
|
|
{
|
|
var renderPasses = _renderPasses.Values.ToArray();
|
|
|
|
foreach (var pass in renderPasses)
|
|
{
|
|
pass.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_selfManagedViews != null)
|
|
{
|
|
foreach (var view in _selfManagedViews.Values)
|
|
{
|
|
view.Dispose();
|
|
}
|
|
|
|
_selfManagedViews = null;
|
|
}
|
|
|
|
Dispose(true);
|
|
}
|
|
|
|
public void Release()
|
|
{
|
|
Dispose();
|
|
}
|
|
}
|
|
}
|