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Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 8e0a421264
Fix remap when handle is 0 (#1882)
* Nvservices cleanup and attempt to fix remap

* Unmap if remap handle is 0

* Remove mapped pool add from Remap
2021-01-10 10:11:31 +11:00
..
Engine Interrupt GPU command processing when a frame's fence is reached. (#1741) 2020-12-17 19:39:52 +01:00
Image gpu: Implement missing texture formats (#1867) 2021-01-05 06:02:49 +01:00
Memory Fix remap when handle is 0 (#1882) 2021-01-10 10:11:31 +11:00
Shader Support conditional on BRK and SYNC shader instructions (#1878) 2021-01-08 22:55:55 -03:00
State Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
Synchronization Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
GpuContext.cs shader cache: Fix Linux boot issues (#1709) 2020-11-17 22:40:19 +01:00
GraphicsConfig.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Interrupt GPU command processing when a frame's fence is reached. (#1741) 2020-12-17 19:39:52 +01:00