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Ryujinx/Ryujinx.Graphics.Shader
gdkchan 8e0a421264
Fix remap when handle is 0 (#1882)
* Nvservices cleanup and attempt to fix remap

* Unmap if remap handle is 0

* Remove mapped pool add from Remap
2021-01-10 10:11:31 +11:00
..
CodeGen Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
Decoders Fix remap when handle is 0 (#1882) 2021-01-10 10:11:31 +11:00
Instructions Support conditional on BRK and SYNC shader instructions (#1878) 2021-01-08 22:55:55 -03:00
IntermediateRepresentation Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
StructuredIr Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
Translation Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
BufferDescriptor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
IGpuAccessor.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
InputTopology.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
SamplerType.cs Avoid sampler conflicts on bindless samplers with the same name (#1642) 2020-10-28 21:20:43 +01:00
ShaderProgram.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderProgramInfo.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderStage.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureDescriptor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) 2020-11-02 16:53:23 -03:00