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Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
2022-08-26 02:16:41 +00:00
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Engine Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
Image Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
Memory Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
Shader Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
Synchronization
ClassId.cs
Constants.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
GpuChannel.cs
GpuContext.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
GraphicsConfig.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Window.cs