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https://github.com/Ryujinx/Ryujinx.git
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57c4e6ef21
* audout: Implement GetAudioOutBufferCount, GetAudioOutPlayedSampleCount and FlushAudioOutBuffers This PR implement audout service calls: - GetAudioOutBufferCount - GetAudioOutPlayedSampleCount - FlushAudioOutBuffers The RE calls just give some hints about no extra checks. Since we use a totally different implementation because of our backend, I can't do something better for now. SetAudioOutVolume and GetAudioOutVolume are fixed too by set/get the volume of the current opened track, previous implementation was wrong. This fix #1133, fix #1258 and fix #1519. Thanks to @jduncanator for this help during the implementation and all his precious advices. * Fix some debug leftovers * Address jD feedback
60 lines
No EOL
1.7 KiB
C#
60 lines
No EOL
1.7 KiB
C#
using System;
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namespace Ryujinx.Audio
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{
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public interface IAalOutput : IDisposable
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{
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bool SupportsChannelCount(int channels);
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private int SelectHardwareChannelCount(int targetChannelCount)
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{
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if (SupportsChannelCount(targetChannelCount))
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{
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return targetChannelCount;
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}
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switch (targetChannelCount)
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{
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case 6:
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return SelectHardwareChannelCount(2);
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case 2:
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return SelectHardwareChannelCount(1);
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case 1:
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throw new ArgumentException("No valid channel configuration found!");
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default:
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throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}");
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}
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}
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int OpenTrack(int sampleRate, int channels, ReleaseCallback callback)
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{
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return OpenHardwareTrack(sampleRate, SelectHardwareChannelCount(channels), channels, callback);
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}
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int OpenHardwareTrack(int sampleRate, int hardwareChannels, int virtualChannels, ReleaseCallback callback);
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void CloseTrack(int trackId);
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bool ContainsBuffer(int trackId, long bufferTag);
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long[] GetReleasedBuffers(int trackId, int maxCount);
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void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct;
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void Start(int trackId);
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void Stop(int trackId);
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uint GetBufferCount(int trackId);
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ulong GetPlayedSampleCount(int trackId);
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bool FlushBuffers(int trackId);
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float GetVolume(int trackId);
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void SetVolume(int trackId, float volume);
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PlaybackState GetState(int trackId);
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}
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} |