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Ryujinx/Ryujinx.Graphics.Shader/StructuredIr
gdkchan 934a78005e
Simplify logic for bindless texture handling (#1667)
* Simplify logic for bindless texture handling

* Nits
2020-11-09 19:35:04 -03:00
..
AstAssignment.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlock.cs
AstBlockType.cs
AstBlockVisitor.cs
AstComment.cs
AstHelper.cs
AstNode.cs
AstOperand.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
AstOperation.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
AstOptimizer.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
AstTextureOperation.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
GotoElimination.cs Initial work 2020-01-09 02:13:00 +01:00
GotoStatement.cs
HelperFunctionsMask.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
IAstNode.cs Initial work 2020-01-09 02:13:00 +01:00
InstructionInfo.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
OperandInfo.cs
PhiFunctions.cs
StructuredFunction.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
StructuredProgram.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
StructuredProgramContext.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
StructuredProgramInfo.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
VariableType.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00