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Ryujinx/ARMeilleure/CodeGen/X86/HardwareCapabilities.cs
gdkchan f77694e4f7
Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
2020-05-04 08:54:50 +10:00

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C#

using System.Runtime.Intrinsics.X86;
namespace ARMeilleure.CodeGen.X86
{
static class HardwareCapabilities
{
public static bool SupportsSse => Sse.IsSupported;
public static bool SupportsSse2 => Sse2.IsSupported;
public static bool SupportsSse3 => Sse3.IsSupported;
public static bool SupportsSsse3 => Ssse3.IsSupported;
public static bool SupportsSse41 => Sse41.IsSupported;
public static bool SupportsSse42 => Sse42.IsSupported;
public static bool SupportsPclmulqdq => Pclmulqdq.IsSupported;
public static bool SupportsFma => Fma.IsSupported;
public static bool SupportsPopcnt => Popcnt.IsSupported;
public static bool SupportsAesni => Aes.IsSupported;
public static bool SupportsAvx => Avx.IsSupported;
public static bool ForceLegacySse { get; set; }
public static bool SupportsVexEncoding => SupportsAvx && !ForceLegacySse;
}
}