..
Collections
Implement and use an Interval Tree for the MultiRangeList ( #2641 )
2021-09-19 14:55:07 +02:00
Configuration
Implement analog stick range modifier ( #2783 )
2022-01-03 12:49:29 +01:00
Extensions
Use Enum and Delegate.CreateDelegate generic overloads ( #3111 )
2022-02-13 10:50:07 -03:00
GraphicsDriver
Convert the bool to a lowercase string ( #3080 )
2022-02-06 12:52:39 -03:00
Logging
Added trace log level ( #3096 )
2022-02-17 21:08:07 -03:00
Memory
hle: Make Ryujinx.HLE project entirely safe ( #2789 )
2021-11-01 19:38:13 -03:00
Pools
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
System
misc: Migrate usage of RuntimeInformation to OperatingSystem ( #2901 )
2021-12-04 20:02:30 -03:00
SystemInfo
Revise SystemInfo ( #2047 )
2021-03-01 15:22:00 +11:00
Utilities
Use ReadOnlySpan<byte> compiler optimization for static data ( #3130 )
2022-02-17 21:38:50 +01:00
AsyncWorkQueue.cs
New NVDEC and VIC implementation ( #1384 )
2020-07-12 05:07:01 +02:00
Hash128.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ( #2557 )
2021-08-26 23:50:28 +02:00
PerformanceCounter.cs
Rewrite scheduler context switch code ( #1786 )
2020-12-09 19:20:05 -03:00
ReactiveObject.cs
Fix ReactiveObject initial event not being propagated with boolean types ( #860 )
2020-01-05 17:35:55 +01:00
ReferenceEqualityComparer.cs
Only enumerate cached textures that are modified when flushing. ( #918 )
2020-02-07 08:49:26 +11:00
ReleaseInformations.cs
Fix regression on PR builds version number since new release system
2022-01-24 18:49:14 +01:00
Ryujinx.Common.csproj
infra: Migrate to .NET 6 ( #2829 )
2021-11-28 21:24:17 +01:00
XXHash128.cs
Use ReadOnlySpan<byte> compiler optimization for static data ( #3130 )
2022-02-17 21:38:50 +01:00