mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 07:26:40 +00:00
9ae60207c4
* Add missing return * Change TamperMachine sleep to 83ms * Change constant name to PascalCase
165 lines
5.3 KiB
C#
165 lines
5.3 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.HLE.Exceptions;
|
|
using Ryujinx.HLE.HOS.Kernel;
|
|
using Ryujinx.HLE.HOS.Kernel.Process;
|
|
using Ryujinx.HLE.HOS.Services.Hid;
|
|
using Ryujinx.HLE.HOS.Tamper;
|
|
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.HLE.HOS
|
|
{
|
|
public class TamperMachine
|
|
{
|
|
// Atmosphere specifies a delay of 83 milliseconds between the execution of the last
|
|
// cheat and the re-execution of the first one.
|
|
private const int TamperMachineSleepMs = 1000 / 12;
|
|
|
|
private Thread _tamperThread = null;
|
|
private ConcurrentQueue<ITamperProgram> _programs = new ConcurrentQueue<ITamperProgram>();
|
|
private long _pressedKeys = 0;
|
|
|
|
private void Activate()
|
|
{
|
|
if (_tamperThread == null || !_tamperThread.IsAlive)
|
|
{
|
|
_tamperThread = new Thread(this.TamperRunner);
|
|
_tamperThread.Name = "HLE.TamperMachine";
|
|
_tamperThread.Start();
|
|
}
|
|
}
|
|
|
|
internal void InstallAtmosphereCheat(IEnumerable<string> rawInstructions, ProcessTamperInfo info, ulong exeAddress)
|
|
{
|
|
if (!CanInstallOnPid(info.Process.Pid))
|
|
{
|
|
return;
|
|
}
|
|
|
|
ITamperedProcess tamperedProcess = new TamperedKProcess(info.Process);
|
|
AtmosphereCompiler compiler = new AtmosphereCompiler();
|
|
ITamperProgram program = compiler.Compile(rawInstructions, exeAddress, info.HeapAddress, tamperedProcess);
|
|
|
|
if (program != null)
|
|
{
|
|
_programs.Enqueue(program);
|
|
}
|
|
|
|
Activate();
|
|
}
|
|
|
|
private bool CanInstallOnPid(long pid)
|
|
{
|
|
// Do not allow tampering of kernel processes.
|
|
if (pid < KernelConstants.InitialProcessId)
|
|
{
|
|
Logger.Warning?.Print(LogClass.TamperMachine, $"Refusing to tamper kernel process {pid}");
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool IsProcessValid(ITamperedProcess process)
|
|
{
|
|
return process.State != ProcessState.Crashed && process.State != ProcessState.Exiting && process.State != ProcessState.Exited;
|
|
}
|
|
|
|
private void TamperRunner()
|
|
{
|
|
Logger.Info?.Print(LogClass.TamperMachine, "TamperMachine thread running");
|
|
|
|
int sleepCounter = 0;
|
|
|
|
while (true)
|
|
{
|
|
// Sleep to not consume too much CPU.
|
|
if (sleepCounter == 0)
|
|
{
|
|
sleepCounter = _programs.Count;
|
|
Thread.Sleep(TamperMachineSleepMs);
|
|
}
|
|
else
|
|
{
|
|
sleepCounter--;
|
|
}
|
|
|
|
if (!AdvanceTamperingsQueue())
|
|
{
|
|
// No more work to be done.
|
|
|
|
Logger.Info?.Print(LogClass.TamperMachine, "TamperMachine thread exiting");
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool AdvanceTamperingsQueue()
|
|
{
|
|
if (!_programs.TryDequeue(out ITamperProgram program))
|
|
{
|
|
// No more programs in the queue.
|
|
return false;
|
|
}
|
|
|
|
// Check if the process is still suitable for running the tamper program.
|
|
if (!IsProcessValid(program.Process))
|
|
{
|
|
// Exit without re-enqueuing the program because the process is no longer valid.
|
|
return true;
|
|
}
|
|
|
|
// Re-enqueue the tampering program because the process is still valid.
|
|
_programs.Enqueue(program);
|
|
|
|
Logger.Debug?.Print(LogClass.TamperMachine, "Running tampering program");
|
|
|
|
try
|
|
{
|
|
ControllerKeys pressedKeys = (ControllerKeys)Thread.VolatileRead(ref _pressedKeys);
|
|
program.Execute(pressedKeys);
|
|
}
|
|
catch (CodeRegionTamperedException ex)
|
|
{
|
|
Logger.Debug?.Print(LogClass.TamperMachine, $"Prevented tampering program from modifing code memory");
|
|
|
|
if (!String.IsNullOrEmpty(ex.Message))
|
|
{
|
|
Logger.Debug?.Print(LogClass.TamperMachine, ex.Message);
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Logger.Debug?.Print(LogClass.TamperMachine, $"The tampering program crashed, this can happen while the game is starting");
|
|
|
|
if (!String.IsNullOrEmpty(ex.Message))
|
|
{
|
|
Logger.Debug?.Print(LogClass.TamperMachine, ex.Message);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public void UpdateInput(List<GamepadInput> gamepadInputs)
|
|
{
|
|
// Look for the input of the player one or the handheld.
|
|
foreach (GamepadInput input in gamepadInputs)
|
|
{
|
|
if (input.PlayerId == PlayerIndex.Player1 || input.PlayerId == PlayerIndex.Handheld)
|
|
{
|
|
Thread.VolatileWrite(ref _pressedKeys, (long)input.Buttons);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Clear the input because player one is not conected.
|
|
Thread.VolatileWrite(ref _pressedKeys, 0);
|
|
}
|
|
}
|
|
}
|