1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-14 08:46:40 +00:00
Ryujinx/ARMeilleure/Common/ThreadStaticPool.cs
LDj3SNuD dc0adb533d
PPTC & Pool Enhancements. (#1968)
* PPTC & Pool Enhancements.

* Avoid buffer allocations in CodeGenContext.GetCode(). Avoid stream allocations in PTC.PtcInfo.

Refactoring/nits.

* Use XXHash128, for Ptc.Load & Ptc.Save, x10 faster than Md5.

* Why not a nice Span.

* Added a simple PtcFormatter library for deserialization/serialization, which does not require reflection, in use at PtcJumpTable and PtcProfiler; improves maintainability and simplicity/readability of affected code.

* Nits.

* Revert #1987.

* Revert "Revert #1987."

This reverts commit 998be765cf.
2021-02-22 03:23:48 +01:00

219 lines
5.7 KiB
C#

using ARMeilleure.Translation.PTC;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace ARMeilleure.Common
{
class ThreadStaticPool<T> where T : class, new()
{
[ThreadStatic]
private static ThreadStaticPool<T> _instance;
public static ThreadStaticPool<T> Instance
{
get
{
if (_instance == null)
{
PreparePool(); // So that we can still use a pool when blindly initializing one.
}
return _instance;
}
}
private static readonly ConcurrentDictionary<int, Stack<ThreadStaticPool<T>>> _pools = new();
private static Stack<ThreadStaticPool<T>> GetPools(int groupId)
{
return _pools.GetOrAdd(groupId, (groupId) => new());
}
public static void PreparePool(
int groupId = 0,
ChunkSizeLimit chunkSizeLimit = ChunkSizeLimit.Large,
PoolSizeIncrement poolSizeIncrement = PoolSizeIncrement.Default)
{
if (Ptc.State == PtcState.Disabled)
{
PreparePoolDefault(groupId, (int)chunkSizeLimit, (int)poolSizeIncrement);
}
else
{
PreparePoolSlim((int)chunkSizeLimit, (int)poolSizeIncrement);
}
}
private static void PreparePoolDefault(int groupId, int chunkSizeLimit, int poolSizeIncrement)
{
// Prepare the pool for this thread, ideally using an existing one from the specified group.
if (_instance == null)
{
var pools = GetPools(groupId);
lock (pools)
{
_instance = (pools.Count != 0) ? pools.Pop() : new(chunkSizeLimit, poolSizeIncrement);
}
}
}
private static void PreparePoolSlim(int chunkSizeLimit, int poolSizeIncrement)
{
// Prepare the pool for this thread.
if (_instance == null)
{
_instance = new(chunkSizeLimit, poolSizeIncrement);
}
}
public static void ResetPool(int groupId = 0)
{
if (Ptc.State == PtcState.Disabled)
{
ResetPoolDefault(groupId);
}
else
{
ResetPoolSlim();
}
}
private static void ResetPoolDefault(int groupId)
{
// Reset, limit if necessary, and return the pool for this thread to the specified group.
if (_instance != null)
{
var pools = GetPools(groupId);
lock (pools)
{
_instance.Clear();
_instance.ChunkSizeLimiter();
pools.Push(_instance);
_instance = null;
}
}
}
private static void ResetPoolSlim()
{
// Reset, limit if necessary, the pool for this thread.
if (_instance != null)
{
_instance.Clear();
_instance.ChunkSizeLimiter();
}
}
public static void DisposePools()
{
if (Ptc.State == PtcState.Disabled)
{
DisposePoolsDefault();
}
else
{
DisposePoolSlim();
}
}
private static void DisposePoolsDefault()
{
// Resets any static references to the pools used by threads for each group, allowing them to be garbage collected.
foreach (var pools in _pools.Values)
{
foreach (var instance in pools)
{
instance.Dispose();
}
pools.Clear();
}
_pools.Clear();
}
private static void DisposePoolSlim()
{
// Dispose the pool for this thread.
if (_instance != null)
{
_instance.Dispose();
_instance = null;
}
}
private List<T[]> _pool;
private int _chunkIndex = -1;
private int _poolIndex = -1;
private int _chunkSizeLimit;
private int _poolSizeIncrement;
private ThreadStaticPool(int chunkSizeLimit, int poolSizeIncrement)
{
_chunkSizeLimit = chunkSizeLimit;
_poolSizeIncrement = poolSizeIncrement;
_pool = new(chunkSizeLimit * 2);
AddChunkIfNeeded();
}
public T Allocate()
{
if (++_poolIndex >= _poolSizeIncrement)
{
AddChunkIfNeeded();
_poolIndex = 0;
}
return _pool[_chunkIndex][_poolIndex];
}
private void AddChunkIfNeeded()
{
if (++_chunkIndex >= _pool.Count)
{
T[] pool = new T[_poolSizeIncrement];
for (int i = 0; i < _poolSizeIncrement; i++)
{
pool[i] = new T();
}
_pool.Add(pool);
}
}
public void Clear()
{
_chunkIndex = 0;
_poolIndex = -1;
}
private void ChunkSizeLimiter()
{
if (_pool.Count >= _chunkSizeLimit)
{
int newChunkSize = _chunkSizeLimit / 2;
_pool.RemoveRange(newChunkSize, _pool.Count - newChunkSize);
_pool.Capacity = _chunkSizeLimit * 2;
}
}
private void Dispose()
{
_pool = null;
}
}
}