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Ryujinx/Ryujinx.Graphics.Vulkan
2022-10-18 10:13:44 +02:00
..
Queries
Shaders
Auto.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AutoFlushCounter.cs Periodically Flush Commands for Vulkan (#3689) 2022-09-14 13:48:31 -03:00
BackgroundResources.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
BitMap.cs
BufferHolder.cs Fix various issues caused by Vertex/Index buffer conversions (#3762) 2022-10-16 19:38:58 -03:00
BufferManager.cs Vulkan: Fix some issues with CacheByRange (#3743) 2022-10-08 11:28:27 -03:00
BufferState.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
BufferUsageBitmap.cs Support use of buffer ranges with size 0 (#3736) 2022-10-03 20:08:38 -03:00
CacheByRange.cs Vulkan: Fix some issues with CacheByRange (#3743) 2022-10-08 11:28:27 -03:00
CommandBufferPool.cs
CommandBufferScoped.cs
Constants.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DescriptorSetCollection.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DescriptorSetManager.cs
DescriptorSetUpdater.cs
DisposableBuffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DisposableBufferView.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DisposableFramebuffer.cs
DisposableImage.cs
DisposableImageView.cs
DisposableMemory.cs
DisposablePipeline.cs
DisposableRenderPass.cs
DisposableSampler.cs
EnumConversion.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
FenceHelper.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
FenceHolder.cs
FormatCapabilities.cs
FormatConverter.cs
FormatTable.cs
FramebufferParams.cs Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
HardwareCapabilities.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
HashTableSlim.cs
HelperShader.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
IdList.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
IndexBufferPattern.cs Fix primitive count calculation for topology conversion (#3763) 2022-10-16 19:25:40 -03:00
IndexBufferState.cs Fix various issues caused by Vertex/Index buffer conversions (#3762) 2022-10-16 19:38:58 -03:00
MemoryAllocation.cs
MemoryAllocator.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
MemoryAllocatorBlockList.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
MultiFenceHolder.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
NativeArray.cs
PersistentFlushBuffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
PipelineBase.cs Fix various issues caused by Vertex/Index buffer conversions (#3762) 2022-10-16 19:38:58 -03:00
PipelineConverter.cs Vulkan: Zero blend state when disabled or write mask is 0 (#3719) 2022-09-29 12:32:49 -03:00
PipelineDynamicState.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
PipelineFull.cs Vulkan: Fix some issues with CacheByRange (#3743) 2022-10-08 11:28:27 -03:00
PipelineHelperShader.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
PipelineLayoutCache.cs
PipelineLayoutCacheEntry.cs
PipelineLayoutFactory.cs
PipelineState.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
PipelineUid.cs
Ryujinx.Graphics.Vulkan.csproj
SamplerHolder.cs Vulkan: Fix sampler custom border color (#3751) 2022-10-10 08:35:44 +02:00
SemaphoreHolder.cs
Shader.cs Avoid allocating unmanaged string per shader (#3730) 2022-10-02 10:59:34 +02:00
ShaderCollection.cs
StagingBuffer.cs Vulkan: Fix some issues with CacheByRange (#3743) 2022-10-08 11:28:27 -03:00
SyncManager.cs
TextureBuffer.cs GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
TextureCopy.cs
TextureStorage.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TextureView.cs Vulkan: Fix blit levels/layers parameters being inverted (#3768) 2022-10-18 10:13:44 +02:00
Vendor.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
VertexBufferState.cs Fix various issues caused by Vertex/Index buffer conversions (#3762) 2022-10-16 19:38:58 -03:00
VulkanConfiguration.cs
VulkanException.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
VulkanInitialization.cs
VulkanRenderer.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
Window.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00
WindowBase.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00