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Ryujinx/Ryujinx.HLE/HOS/Services/Audio
gdkchan 81f1a4dc31
Allocate work buffer for audio renderer instead of using guest supplied memory (#3276)
* Allocate work buffer for audio renderer instead of using guest supplied memory

* Typo

* Use GC.AllocateArray to allocate pinned array
2022-09-10 01:16:24 +00:00
..
AudioIn
AudioOut
AudioRenderer
HardwareOpusDecoderManager
Types Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
AudioInManager.cs
AudioInManagerServer.cs
AudioOutManager.cs
AudioOutManagerServer.cs
AudioRendererManager.cs Allocate work buffer for audio renderer instead of using guest supplied memory (#3276) 2022-09-10 01:16:24 +00:00
AudioRendererManagerServer.cs Allocate work buffer for audio renderer instead of using guest supplied memory (#3276) 2022-09-10 01:16:24 +00:00
IAudioController.cs
IAudioInManager.cs
IAudioInManagerForApplet.cs
IAudioInManagerForDebugger.cs
IAudioOutManager.cs
IAudioOutManagerForApplet.cs
IAudioOutManagerForDebugger.cs
IAudioRendererManager.cs
IAudioRendererManagerForApplet.cs
IAudioRendererManagerForDebugger.cs
IAudioSnoopManager.cs
IFinalOutputRecorderManager.cs
IFinalOutputRecorderManagerForApplet.cs
IFinalOutputRecorderManagerForDebugger.cs
IHardwareOpusDecoderManager.cs
ResultCode.cs