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Ryujinx/ChocolArm64/Decoders32/A32OpCode.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

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C#

using ChocolArm64.Decoders;
using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders32
{
class A32OpCode : OpCode64
{
public Cond Cond { get; private set; }
public A32OpCode(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
Cond = (Cond)((uint)opCode >> 28);
}
}
}