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Ryujinx/Ryujinx.Tests/Cpu/CpuTestMov.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

114 lines
4.3 KiB
C#

#define Mov
using ChocolArm64.State;
using NUnit.Framework;
namespace Ryujinx.Tests.Cpu
{
[Category("Mov")] // Tested: second half of 2018.
public sealed class CpuTestMov : CpuTest
{
#if Mov
private const int RndCntImm = 2;
[Test, Pairwise, Description("MOVK <Xd>, #<imm>{, LSL #<shift>}")]
public void Movk_64bit([Values(0u, 31u)] uint Rd,
[Random(RndCntImm)] ulong _Xd,
[Values(0u, 65535u)] [Random(0u, 65535u, RndCntImm)] uint imm,
[Values(0u, 16u, 32u, 48u)] uint shift)
{
uint Opcode = 0xF2800000; // MOVK X0, #0, LSL #0
Opcode |= ((Rd & 31) << 0);
Opcode |= (((shift / 16) & 3) << 21) | ((imm & 65535) << 5);
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
CpuThreadState ThreadState = SingleOpcode(Opcode, X0: _Xd, X31: _X31);
CompareAgainstUnicorn();
}
[Test, Pairwise, Description("MOVK <Wd>, #<imm>{, LSL #<shift>}")]
public void Movk_32bit([Values(0u, 31u)] uint Rd,
[Random(RndCntImm)] uint _Wd,
[Values(0u, 65535u)] [Random(0u, 65535u, RndCntImm)] uint imm,
[Values(0u, 16u)] uint shift)
{
uint Opcode = 0x72800000; // MOVK W0, #0, LSL #0
Opcode |= ((Rd & 31) << 0);
Opcode |= (((shift / 16) & 3) << 21) | ((imm & 65535) << 5);
uint _W31 = TestContext.CurrentContext.Random.NextUInt();
CpuThreadState ThreadState = SingleOpcode(Opcode, X0: _Wd, X31: _W31);
CompareAgainstUnicorn();
}
[Test, Pairwise, Description("MOVN <Xd>, #<imm>{, LSL #<shift>}")]
public void Movn_64bit([Values(0u, 31u)] uint Rd,
[Values(0u, 65535u)] [Random(0u, 65535u, RndCntImm)] uint imm,
[Values(0u, 16u, 32u, 48u)] uint shift)
{
uint Opcode = 0x92800000; // MOVN X0, #0, LSL #0
Opcode |= ((Rd & 31) << 0);
Opcode |= (((shift / 16) & 3) << 21) | ((imm & 65535) << 5);
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
CpuThreadState ThreadState = SingleOpcode(Opcode, X31: _X31);
CompareAgainstUnicorn();
}
[Test, Pairwise, Description("MOVN <Wd>, #<imm>{, LSL #<shift>}")]
public void Movn_32bit([Values(0u, 31u)] uint Rd,
[Values(0u, 65535u)] [Random(0u, 65535u, RndCntImm)] uint imm,
[Values(0u, 16u)] uint shift)
{
uint Opcode = 0x12800000; // MOVN W0, #0, LSL #0
Opcode |= ((Rd & 31) << 0);
Opcode |= (((shift / 16) & 3) << 21) | ((imm & 65535) << 5);
uint _W31 = TestContext.CurrentContext.Random.NextUInt();
CpuThreadState ThreadState = SingleOpcode(Opcode, X31: _W31);
CompareAgainstUnicorn();
}
[Test, Pairwise, Description("MOVZ <Xd>, #<imm>{, LSL #<shift>}")]
public void Movz_64bit([Values(0u, 31u)] uint Rd,
[Values(0u, 65535u)] [Random(0u, 65535u, RndCntImm)] uint imm,
[Values(0u, 16u, 32u, 48u)] uint shift)
{
uint Opcode = 0xD2800000; // MOVZ X0, #0, LSL #0
Opcode |= ((Rd & 31) << 0);
Opcode |= (((shift / 16) & 3) << 21) | ((imm & 65535) << 5);
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
CpuThreadState ThreadState = SingleOpcode(Opcode, X31: _X31);
CompareAgainstUnicorn();
}
[Test, Pairwise, Description("MOVZ <Wd>, #<imm>{, LSL #<shift>}")]
public void Movz_32bit([Values(0u, 31u)] uint Rd,
[Values(0u, 65535u)] [Random(0u, 65535u, RndCntImm)] uint imm,
[Values(0u, 16u)] uint shift)
{
uint Opcode = 0x52800000; // MOVZ W0, #0, LSL #0
Opcode |= ((Rd & 31) << 0);
Opcode |= (((shift / 16) & 3) << 21) | ((imm & 65535) << 5);
uint _W31 = TestContext.CurrentContext.Random.NextUInt();
CpuThreadState ThreadState = SingleOpcode(Opcode, X31: _W31);
CompareAgainstUnicorn();
}
#endif
}
}