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Ryujinx/Ryujinx.Graphics/Gal/Shader
gdkchan 9cbcbaa90c Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583)
* Fix XMAD shader instruction implementation

* Fix gl_FrontFacing constant value

* Enable face culling again

* Fix typo
2019-02-15 14:23:14 +11:00
..
GlslDecl.cs Initial support for shader half float instructions (#507) 2019-01-31 09:43:24 -03:00
GlslDecompiler.cs Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583) 2019-02-15 14:23:14 +11:00
GlslProgram.cs
ShaderDecodeAlu.cs Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583) 2019-02-15 14:23:14 +11:00
ShaderDecodeFlow.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDecodeFunc.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDecodeHelper.cs Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) 2018-10-13 23:54:14 -03:00
ShaderDecodeMem.cs Initial support for shader half float instructions (#507) 2019-01-31 09:43:24 -03:00
ShaderDecodeMove.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDecodeOpCode.cs Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583) 2019-02-15 14:23:14 +11:00
ShaderDecoder.cs Improve texture tables (#457) 2018-10-17 18:02:23 -03:00
ShaderDecodeSpecial.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderHeader.cs Implement multiple rendertarget attachments and depth writting (#375) 2018-08-23 02:07:23 -03:00
ShaderIpaMode.cs Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 2018-09-01 18:44:19 -03:00
ShaderIrAsg.cs
ShaderIrBlock.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderIrCmnt.cs
ShaderIrCond.cs
ShaderIrInst.cs Implement SSY/SYNC shader instructions (#382) 2018-08-31 13:14:04 -03:00
ShaderIrMeta.cs
ShaderIrMetaIpa.cs Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 2018-09-01 18:44:19 -03:00
ShaderIrMetaTex.cs
ShaderIrMetaTexq.cs
ShaderIrNode.cs
ShaderIrOp.cs
ShaderIrOperAbuf.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderIrOperCbuf.cs
ShaderIrOperGpr.cs Initial support for shader half float instructions (#507) 2019-01-31 09:43:24 -03:00
ShaderIrOperImm.cs
ShaderIrOperImmf.cs
ShaderIrOperPred.cs
ShaderOpCodeTable.cs Initial support for shader half float instructions (#507) 2019-01-31 09:43:24 -03:00
ShaderOper.cs
ShaderRegisterSize.cs Initial support for shader half float instructions (#507) 2019-01-31 09:43:24 -03:00
ShaderTexqInfo.cs