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Ryujinx/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs

124 lines
2.7 KiB
C#

namespace Ryujinx.Graphics.Gpu.Image
{
struct TextureDescriptor
{
public uint Word0;
public uint Word1;
public uint Word2;
public uint Word3;
public uint Word4;
public uint Word5;
public uint Word6;
public uint Word7;
public uint UnpackFormat()
{
return Word0 & 0x8007ffff;
}
public TextureComponent UnpackSwizzleR()
{
return(TextureComponent)((Word0 >> 19) & 7);
}
public TextureComponent UnpackSwizzleG()
{
return(TextureComponent)((Word0 >> 22) & 7);
}
public TextureComponent UnpackSwizzleB()
{
return(TextureComponent)((Word0 >> 25) & 7);
}
public TextureComponent UnpackSwizzleA()
{
return(TextureComponent)((Word0 >> 28) & 7);
}
public ulong UnpackAddress()
{
return Word1 | ((ulong)(Word2 & 0xffff) << 32);
}
public TextureDescriptorType UnpackTextureDescriptorType()
{
return (TextureDescriptorType)((Word2 >> 21) & 7);
}
public int UnpackStride()
{
return (int)(Word3 & 0xffff) << 5;
}
public int UnpackGobBlocksInX()
{
return 1 << (int)(Word3 & 7);
}
public int UnpackGobBlocksInY()
{
return 1 << (int)((Word3 >> 3) & 7);
}
public int UnpackGobBlocksInZ()
{
return 1 << (int)((Word3 >> 6) & 7);
}
public int UnpackGobBlocksInTileX()
{
return 1 << (int)((Word3 >> 10) & 7);
}
public int UnpackLevels()
{
return (int)(Word3 >> 28) + 1;
}
public int UnpackWidth()
{
return (int)(Word4 & 0xffff) + 1;
}
public bool UnpackSrgb()
{
return (Word4 & (1 << 22)) != 0;
}
public TextureTarget UnpackTextureTarget()
{
return (TextureTarget)((Word4 >> 23) & 0xf);
}
public int UnpackHeight()
{
return (int)(Word5 & 0xffff) + 1;
}
public int UnpackDepth()
{
return (int)((Word5 >> 16) & 0x3fff) + 1;
}
public bool UnpackTextureCoordNormalized()
{
return (Word5 & (1 << 31)) != 0;
}
public int UnpackBaseLevel()
{
return (int)(Word7 & 0xf);
}
public int UnpackMaxLevelInclusive()
{
return (int)((Word7 >> 4) & 0xf);
}
public TextureMsaaMode UnpackTextureMsaaMode()
{
return (TextureMsaaMode)((Word7 >> 8) & 0xf);
}
}
}