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Ryujinx/Ryujinx.Graphics.Gpu/Image
gdkchan 7016d95eb1
Implement ETC2 (RGB) texture format (#2000)
* Implement ETC2 format

* Fix component counts for compressed formats
2021-02-08 10:23:56 +11:00
..
AutoDeleteCache.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
FormatInfo.cs Allow swizzles to match with "undefined" components (#1538) 2020-09-11 09:48:48 +10:00
FormatTable.cs Implement ETC2 (RGB) texture format (#2000) 2021-02-08 10:23:56 +11:00
ITextureDescriptor.cs shader cache: Fix invalid virtual address clean up (#1717) 2020-11-17 22:20:17 +01:00
Pool.cs Use a descriptor cache for faster pool invalidation. (#1977) 2021-01-29 14:19:06 +11:00
ReductionFilter.cs Address PR feedback 2020-01-09 02:13:00 +01:00
Sampler.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
SamplerDescriptor.cs Use a descriptor cache for faster pool invalidation. (#1977) 2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs Use a descriptor cache for faster pool invalidation. (#1977) 2021-01-29 14:19:06 +11:00
Texture.cs Do not flush multisample textures (#1973) 2021-02-01 08:30:16 +01:00
TextureBindingInfo.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs Support for resources on non-contiguous GPU memory regions (#1905) 2021-01-17 19:44:34 +01:00
TextureCompatibility.cs Prefer truly perfect texture matches over fomat aliased ones (#1754) 2020-11-27 19:46:23 +01:00
TextureComponent.cs
TextureDescriptor.cs Use a descriptor cache for faster pool invalidation. (#1977) 2021-01-29 14:19:06 +11:00
TextureDescriptorType.cs
TextureInfo.cs Support for resources on non-contiguous GPU memory regions (#1905) 2021-01-17 19:44:34 +01:00
TextureManager.cs Match texture if the physical range is the same (#1934) 2021-01-23 13:38:00 +01:00
TextureMatchQuality.cs Prefer truly perfect texture matches over fomat aliased ones (#1754) 2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
TexturePool.cs Use a descriptor cache for faster pool invalidation. (#1977) 2021-01-29 14:19:06 +11:00
TexturePoolCache.cs Remove unused texture and sampler pool invalidation code (#1648) 2020-11-01 15:17:29 -03:00
TextureScaleMode.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
TextureSearchFlags.cs Fix depth stencil formats copy by matching equivalent color formats (#1198) 2020-07-13 21:41:30 +10:00
TextureTarget.cs shader cache: Fix invalid virtual address clean up (#1717) 2020-11-17 22:20:17 +01:00
TextureViewCompatibility.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00