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Ryujinx/Ryujinx.HLE/Switch.cs
jduncanator d306115750 Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common

* Logger: Implement JSON Log Target

* Logger: Optimize Console/File logging targets

Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated.

We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons.

* Logger: Implement LogFormatters

* Config: Refactor configuration file and loading

* Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub

* Resolve style nits

* Config: Resolve incorrect default key binding

* Config: Also update key binding default in schema

* Tidy up namespace imports

* Config: Update CONFIG.md to reflect new Config file
2019-02-11 09:00:32 -03:00

119 lines
2.7 KiB
C#

using Ryujinx.Audio;
using Ryujinx.Graphics;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.Input;
using System;
using System.Threading;
namespace Ryujinx.HLE
{
public class Switch : IDisposable
{
internal IAalOutput AudioOut { get; private set; }
internal DeviceMemory Memory { get; private set; }
internal NvGpu Gpu { get; private set; }
internal VirtualFileSystem FileSystem { get; private set; }
public Horizon System { get; private set; }
public PerformanceStatistics Statistics { get; private set; }
public Hid Hid { get; private set; }
public bool EnableDeviceVsync { get; set; } = true;
public AutoResetEvent VsyncEvent { get; private set; }
public event EventHandler Finish;
public Switch(IGalRenderer renderer, IAalOutput audioOut)
{
if (renderer == null)
{
throw new ArgumentNullException(nameof(renderer));
}
if (audioOut == null)
{
throw new ArgumentNullException(nameof(audioOut));
}
AudioOut = audioOut;
Memory = new DeviceMemory();
Gpu = new NvGpu(renderer);
FileSystem = new VirtualFileSystem();
System = new Horizon(this);
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidBaseAddress);
VsyncEvent = new AutoResetEvent(true);
}
public void LoadCart(string exeFsDir, string romFsFile = null)
{
System.LoadCart(exeFsDir, romFsFile);
}
public void LoadXci(string xciFile)
{
System.LoadXci(xciFile);
}
public void LoadNca(string ncaFile)
{
System.LoadNca(ncaFile);
}
public void LoadNsp(string nspFile)
{
System.LoadNsp(nspFile);
}
public void LoadProgram(string fileName)
{
System.LoadProgram(fileName);
}
public bool WaitFifo()
{
return Gpu.Pusher.WaitForCommands();
}
public void ProcessFrame()
{
Gpu.Pusher.DispatchCalls();
}
internal void Unload()
{
FileSystem.Dispose();
Memory.Dispose();
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
System.Dispose();
VsyncEvent.Dispose();
}
}
}
}