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Ryujinx/Ryujinx.Graphics.OpenGL/Image
riperiperi 9f1cf6458c
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
* Initial implementation of migration between memory heaps

- Missing OOM handling
- Missing `_map` data safety when remapping
  - Copy may not have completed yet (needs some kind of fence)
  - Map may be unmapped before it is done being used. (needs scoped access)
- SSBO accesses are all "writes" - maybe pass info in another way.
- Missing keeping map type when resizing buffers (should this be done?)

* Ensure migrated data is in place before flushing.

* Fix issue where old waitable would be signalled.

- There is a real issue where existing Auto<> references need to be replaced.

* Swap bound Auto<> instances when swapping buffer backing

* Fix conversion buffers

* Don't try move buffers if the host has shared memory.

* Make GPU methods return PinnedSpan with scope

* Storage Hint

* Fix stupidity

* Fix rebase

* Tweak rules

Attempt to sidestep BOTW slowdown

* Remove line

* Migrate only when command buffers flush

* Change backing swap log to debug

* Address some feedback

* Disallow backing swap when the flush lock is held by the current thread

* Make PinnedSpan from ReadOnlySpan explicitly unsafe

* Fix some small issues

- Index buffer swap fixed
- Allocate DeviceLocal buffers using a separate block list to images.

* Remove alternative flags

* Address feedback
2023-03-19 17:56:48 -03:00
..
FormatConverter.cs Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
ITextureInfo.cs
Sampler.cs
TextureBase.cs Minor improvement to Vulkan pipeline state and bindings management (#3829) 2022-11-10 13:38:38 -03:00
TextureBuffer.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
TextureCopy.cs OpenGL: Fix blit from non-multisample to multisample texture (#3596) 2022-09-19 16:12:56 -03:00
TextureCopyIncompatible.cs Add copy dependency for some incompatible texture formats (#4380) 2023-02-21 19:21:57 -03:00
TextureCopyMS.cs OpenGL: Fix blit from non-multisample to multisample texture (#3596) 2022-09-19 16:12:56 -03:00
TextureStorage.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TextureView.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00