..
Helper
Miria: The Death of OpenTK 3 ( #2194 )
2021-04-14 12:28:43 +02:00
Image
Minor improvement to Vulkan pipeline state and bindings management ( #3829 )
2022-11-10 13:38:38 -03:00
Queries
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
BackgroundContextWorker.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
Buffer.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
Constants.cs
Fix transform feedback errors caused by host pause/resume and multiple uses ( #1634 )
2020-10-25 17:23:42 -03:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns ( #1450 )
2020-08-07 15:30:06 +02:00
DrawTextureEmulation.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
EnumConversion.cs
Add alternative "GL" enum values for StencilOp ( #3321 )
2022-05-05 21:16:58 +02:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Vulkan: Add ETC2 texture formats ( #3576 )
2022-08-16 15:42:42 +02:00
Framebuffer.cs
OpenGL: Fix clears of unbound color targets ( #3564 )
2022-08-08 17:39:22 +00:00
Handle.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex ( #3866 )
2022-11-18 23:27:54 -03:00
IOpenGLContext.cs
Miria: The Death of OpenTK 3 ( #2194 )
2021-04-14 12:28:43 +02:00
OpenGLRenderer.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex ( #3866 )
2022-11-18 23:27:54 -03:00
PersistentBuffers.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
Pipeline.cs
GAL: Send all buffer assignments at once rather than individually ( #3881 )
2022-11-24 07:50:59 +00:00
Program.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements ( #1408 )
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
infra: Migrate to .NET 7 ( #3795 )
2022-11-09 20:22:43 +01:00
Sync.cs
Only flush commands when creating sync on Intel/AMD (windows) ( #2165 )
2021-04-03 11:10:37 +11:00
VertexArray.cs
OpenGL: Limit vertex buffer range for non-indexed draws ( #3542 )
2022-08-11 20:21:56 -03:00
Window.cs
Avalonia - Use embedded window for avalonia ( #3674 )
2022-09-19 15:05:26 -03:00