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Ryujinx/Ryujinx.Graphics.Gpu
gdkchan a10b2c5ff2
Initial support for GPU channels (#2372)
* Ground work for separate GPU channels

* Rename TextureManager to TextureCache

* Decouple texture bindings management from the texture cache

* Rename BufferManager to BufferCache

* Decouple buffer bindings management from the buffer cache

* More comments and proper disposal

* PR feedback

* Force host state update on channel switch

* Typo

* PR feedback

* Missing using
2021-06-24 01:51:41 +02:00
..
Engine Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
Image Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
Memory Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
Shader Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
State Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
Synchronization Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuChannel.cs Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
GpuContext.cs Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00
GraphicsConfig.cs misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) 2021-05-07 13:18:23 -03:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Initial support for GPU channels (#2372) 2021-06-24 01:51:41 +02:00