.. |
CodeGen
|
Pass all inputs when geometry shader passthrough is enabled (#2362)
|
2021-06-23 23:04:59 +02:00 |
Decoders
|
End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367)
|
2021-06-15 02:09:59 +02:00 |
Instructions
|
Fix shader texture LOD query (#2397)
|
2021-06-23 23:31:14 +02:00 |
IntermediateRepresentation
|
Move shader resource descriptor creation out of the backend (#2290)
|
2021-05-19 23:15:26 +02:00 |
StructuredIr
|
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298)
|
2021-05-20 15:12:15 -03:00 |
Translation
|
Fix shader texture LOD query (#2397)
|
2021-06-23 23:31:14 +02:00 |
BufferDescriptor.cs
|
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
|
2021-01-17 17:08:06 -03:00 |
BufferUsageFlags.cs
|
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
|
2021-01-17 17:08:06 -03:00 |
IGpuAccessor.cs
|
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298)
|
2021-05-20 15:12:15 -03:00 |
InputTopology.cs
|
Salieri: shader cache (#1701)
|
2020-11-13 00:15:34 +01:00 |
OutputTopology.cs
|
|
|
Ryujinx.Graphics.Shader.csproj
|
Add support for shader atomic min/max (S32) (#1948)
|
2021-01-26 17:38:33 +11:00 |
SamplerType.cs
|
Avoid sampler conflicts on bindless samplers with the same name (#1642)
|
2020-10-28 21:20:43 +01:00 |
ShaderProgram.cs
|
Simplify handling of shader vertex A (#1999)
|
2021-02-08 10:42:17 +11:00 |
ShaderProgramInfo.cs
|
Only enable clip distance if written to on shader (#2217)
|
2021-04-20 12:33:54 +02:00 |
ShaderStage.cs
|
Salieri: shader cache (#1701)
|
2020-11-13 00:15:34 +01:00 |
TextureDescriptor.cs
|
Salieri: shader cache (#1701)
|
2020-11-13 00:15:34 +01:00 |
TextureFormat.cs
|
Implement SULD shader instruction (#1117)
|
2020-04-22 09:35:28 +10:00 |
TextureUsageFlags.cs
|
Improve Buffer Textures and flush Image Stores (#2088)
|
2021-03-08 18:43:39 -03:00 |