..
Engine
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00
Image
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00
Memory
Support separate textures and samplers ( #1216 )
2020-05-27 16:07:10 +02:00
Shader
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00
State
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00
Synchronization
nvservice: add a lock around NvHostEvent and remove release fence on SFv2 ( #1197 )
2020-05-02 22:47:06 +02:00
ClassId.cs
Implement GPU syncpoints ( #980 )
2020-04-19 11:25:57 +10:00
Constants.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
DmaPusher.cs
Refactor shader GPU state and memory access ( #1203 )
2020-05-06 11:02:28 +10:00
GpuContext.cs
Implement a new physical memory manager and replace DeviceMemory ( #856 )
2020-05-04 08:54:50 +10:00
GraphicsConfig.cs
Make max anisotropy configurable ( #1043 )
2020-03-31 08:38:52 +11:00
MacroInterpreter.cs
Fix MME shadow RAM implementation ( #1051 )
2020-04-25 23:56:56 +10:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
NvGpuFifo.cs
Fix building of previous commit
2020-04-25 16:17:22 +02:00
Ryujinx.Graphics.Gpu.csproj
Upgrade projects to C#8 ( #1193 )
2020-05-04 12:14:48 +10:00
ShadowRamControl.cs
Implement MME shadow RAM ( #987 )
2020-03-13 12:30:26 +11:00
Window.cs
Implement GPU syncpoints ( #980 )
2020-04-19 11:25:57 +10:00