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Ryujinx/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs
gdkchan 5795bb1528
Support separate textures and samplers (#1216)
* Support separate textures and samplers

* Add missing bindless flag, fix SNORM format on buffer textures

* Add missing separation

* Add comments about the new handles
2020-05-27 16:07:10 +02:00

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2.7 KiB
C#

namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Sampler pool.
/// </summary>
class SamplerPool : Pool<Sampler>
{
private int _sequenceNumber;
/// <summary>
/// Constructs a new instance of the sampler pool.
/// </summary>
/// <param name="context">GPU context that the sampler pool belongs to</param>
/// <param name="address">Address of the sampler pool in guest memory</param>
/// <param name="maximumId">Maximum sampler ID of the sampler pool (equal to maximum samplers minus one)</param>
public SamplerPool(GpuContext context, ulong address, int maximumId) : base(context, address, maximumId) { }
/// <summary>
/// Gets the sampler with the given ID.
/// </summary>
/// <param name="id">ID of the sampler. This is effectively a zero-based index</param>
/// <returns>The sampler with the given ID</returns>
public override Sampler Get(int id)
{
if ((uint)id >= Items.Length)
{
return null;
}
if (_sequenceNumber != Context.SequenceNumber)
{
_sequenceNumber = Context.SequenceNumber;
SynchronizeMemory();
}
Sampler sampler = Items[id];
if (sampler == null)
{
SamplerDescriptor descriptor = Context.PhysicalMemory.Read<SamplerDescriptor>(Address + (ulong)id * DescriptorSize);
sampler = new Sampler(Context, descriptor);
Items[id] = sampler;
}
return sampler;
}
/// <summary>
/// Implementation of the sampler pool range invalidation.
/// </summary>
/// <param name="address">Start address of the range of the sampler pool</param>
/// <param name="size">Size of the range being invalidated</param>
protected override void InvalidateRangeImpl(ulong address, ulong size)
{
ulong endAddress = address + size;
for (; address < endAddress; address += DescriptorSize)
{
int id = (int)((address - Address) / DescriptorSize);
Sampler sampler = Items[id];
if (sampler != null)
{
sampler.Dispose();
Items[id] = null;
}
}
}
/// <summary>
/// Deletes a given sampler pool entry.
/// The host memory used by the sampler is released by the driver.
/// </summary>
/// <param name="item">The entry to be deleted</param>
protected override void Delete(Sampler item)
{
item?.Dispose();
}
}
}