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Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeAtom.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

41 lines
No EOL
1.2 KiB
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAtom : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeReg
{
public Register Rd { get; }
public Register Ra { get; }
public Register Rb { get; }
public ReductionType Type { get; }
public int Offset { get; }
public bool Extended { get; }
public AtomicOp AtomicOp { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAtom(emitter, address, opCode);
public OpCodeAtom(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
Type = (ReductionType)opCode.Extract(28, 2);
if (Type == ReductionType.FP32FtzRn)
{
Type = ReductionType.S64;
}
Offset = opCode.Extract(30, 22);
Extended = opCode.Extract(48);
AtomicOp = (AtomicOp)opCode.Extract(52, 4);
}
}
}