mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 15:36:39 +00:00
789cdba8b5
* Refactor the friend namespace and UInt128 This commit also: - Fix GetFriendsList arguments ordering. - Add GetFriendListIds. - Expose the permission level of the port instance. - InvalidUUID => InvalidArgument * friend: add all cmds as commments * add Friend structure layout * Rename FriendErr to FriendError * Accurately implement INotificationService * Fix singleton lock of NotificationEventHandler * Address comments * Add comments for IDaemonSuspendSessionService cmds * Explicitly define the Charset when needed Also make "Nickname" a string * Address gdk's comments
83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
using Ryujinx.HLE.Utilities;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Friend
|
|
{
|
|
public sealed class NotificationEventHandler
|
|
{
|
|
private static NotificationEventHandler instance;
|
|
private static object instanceLock = new object();
|
|
|
|
private INotificationService[] _registry;
|
|
|
|
public static NotificationEventHandler Instance
|
|
{
|
|
get
|
|
{
|
|
lock (instanceLock)
|
|
{
|
|
if (instance == null)
|
|
{
|
|
instance = new NotificationEventHandler();
|
|
}
|
|
|
|
return instance;
|
|
}
|
|
}
|
|
}
|
|
|
|
NotificationEventHandler()
|
|
{
|
|
_registry = new INotificationService[0x20];
|
|
}
|
|
|
|
internal void RegisterNotificationService(INotificationService service)
|
|
{
|
|
// NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors.
|
|
for (int i = 0; i < _registry.Length; i++)
|
|
{
|
|
if (_registry[i] == null)
|
|
{
|
|
_registry[i] = service;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
internal void UnregisterNotificationService(INotificationService service)
|
|
{
|
|
// NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors.
|
|
for (int i = 0; i < _registry.Length; i++)
|
|
{
|
|
if (_registry[i] == service)
|
|
{
|
|
_registry[i] = null;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO: Use this when we will have enough things to go online.
|
|
public void SignalFriendListUpdate(UInt128 targetId)
|
|
{
|
|
for (int i = 0; i < _registry.Length; i++)
|
|
{
|
|
if (_registry[i] != null)
|
|
{
|
|
_registry[i].SignalFriendListUpdate(targetId);
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO: Use this when we will have enough things to go online.
|
|
public void SignalNewFriendRequest(UInt128 targetId)
|
|
{
|
|
for (int i = 0; i < _registry.Length; i++)
|
|
{
|
|
if (_registry[i] != null)
|
|
{
|
|
_registry[i].SignalNewFriendRequest(targetId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|