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Ryujinx/Ryujinx.Graphics.Shader
2021-08-11 19:44:41 -03:00
..
CodeGen Workaround for Intel FrontFacing built-in variable bug (#2540) 2021-08-11 23:01:06 +02:00
Decoders Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
Instructions Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
IntermediateRepresentation Fix shader compilation on shaders that uses rectangle textures (#2471) 2021-07-12 16:20:33 -03:00
StructuredIr Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
Translation Workaround for Intel FrontFacing built-in variable bug (#2540) 2021-08-11 23:01:06 +02:00
BufferDescriptor.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
IGpuAccessor.cs Workaround for Intel FrontFacing built-in variable bug (#2540) 2021-08-11 23:01:06 +02:00
InputTopology.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
SamplerType.cs Avoid sampler conflicts on bindless samplers with the same name (#1642) 2020-10-28 21:20:43 +01:00
ShaderProgram.cs shadertools: Prepare for new target Languages and APIs (#2465) 2021-07-18 12:49:39 +02:00
ShaderProgramInfo.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
ShaderStage.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
SupportBuffer.cs Ensure render scale is initialized to 1 on the backend (#2543) 2021-08-11 19:44:41 -03:00
TextureDescriptor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00